menu
{ "item_title" : "The Machinima Reader", "item_author" : [" Henry Lowood", "Michael Nitsche", "Matt Kelland "], "item_description" : "The first critical overview of an emerging field, with contributions from both scholars and artist-practitioners.Over the last decade, machinima--the use of computer game engines to create movies--has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create animated films quickly and cheaply. The Machinima Reader is the first critical overview of this rapidly developing field. The contributors include both academics and artist-practitioners. They explore machinima from multiple perspectives, ranging from technical aspects of machinima, from real-time production to machinima as a performative and cinematic medium, while paying close attention to the legal, cultural, and pedagogical contexts for machinima. The Machinima Reader extends critical debates originating within the machinima community to a wider audience and provides a foundation for scholarly work from a variety of disciplines. This is the first book to chart the emergence of machinima as a game-based cultural production that spans technologies and media, forming new communities of practice on its way to a history, an aesthetic, and a market. ", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/0/26/201/533/0262015331_b.jpg", "price_data" : { "retail_price" : "9.99", "online_price" : "9.99", "our_price" : "9.99", "club_price" : "9.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
The Machinima Reader|Henry Lowood

The Machinima Reader

local_shippingShip to Me
On Order. Usually ships in 2-4 weeks
FREE Shipping for Club Members help

Overview

The first critical overview of an emerging field, with contributions from both scholars and artist-practitioners.

Over the last decade, machinima--the use of computer game engines to create movies--has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create animated films quickly and cheaply. The Machinima Reader is the first critical overview of this rapidly developing field. The contributors include both academics and artist-practitioners. They explore machinima from multiple perspectives, ranging from technical aspects of machinima, from real-time production to machinima as a performative and cinematic medium, while paying close attention to the legal, cultural, and pedagogical contexts for machinima. The Machinima Reader extends critical debates originating within the machinima community to a wider audience and provides a foundation for scholarly work from a variety of disciplines. This is the first book to chart the emergence of machinima as a game-based cultural production that spans technologies and media, forming new communities of practice on its way to a history, an aesthetic, and a market.

This item is Non-Returnable

Details

  • ISBN-13: 9780262015332
  • ISBN-10: 0262015331
  • Publisher: MIT Press
  • Publish Date: June 2011
  • Dimensions: 9.11 x 7.25 x 0.89 inches
  • Shipping Weight: 1.63 pounds
  • Page Count: 345
  • Reading Level: Ages 18-UP

Related Categories

You May Also Like...

    1

BAM Customer Reviews