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{ "item_title" : "Mastering Graphics Programming with Vulkan", "item_author" : [" Marco Castorina", "Gabriel Sassone "], "item_description" : "Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel SassoneKey Features: - Use a pre-built Raptor engine to abstract tedious aspects like file systems, memory allocation, and utility functions- Delve into advanced graphics programming by taking advantage of Vulkan's cutting-edge features, including mesh shaders and ray tracing- Optimize your engine without reinventing the wheel- Purchase of the print or Kindle book includes a free PDF eBookBook Description: Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback but learning it can be a daunting challenge due to its low-level, complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty, providing a practical approach to learning one of the most advanced graphics APIs.In Mastering Graphics Programming with Vulkan, you'll focus on building a high-performance rendering engine from the ground up. You'll explore Vulkan's advanced features, such as pipeline layouts, resource barriers, and GPU-driven rendering, to automate tedious tasks and create efficient workflows. Additionally, you'll delve into cutting-edge techniques like mesh shaders and real-time ray tracing, elevating your graphics programming to the next level.By the end of this book, you'll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether you're developing games, simulations, or visual effects, this guide will equip you with the skills and knowledge to harness Vulkan's full potential.What You Will Learn: - Understand resources management and modern bindless techniques- Get comfortable with how a frame graph works and know its advantages- Explore how to render efficiently with many light sources- Discover how to integrate variable rate shading- Understand the benefits and limitations of temporal anti-aliasing- Get to grips with how GPU-driven rendering works- Explore and leverage ray tracing to improve render qualityWho this book is for: This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.Table of Contents- Introducing the Raptor Engine and Hydra- Improving Resources Management- Unlocking Multi-Threading- Implementing a Frame Graph- Unlocking Async Compute- GPU-Driven Rendering- Rendering Many Lights with Clustered Deferred Rendering- Adding Shadows Using Mesh Shaders- Implementing Variable Rate Shading- Adding Volumetric Fog- Temporal Anti-Aliasing- Getting Started with Ray Tracing- Revisiting Shadows with Ray Tracing- Adding Dynamic Diffuse Global Illumination with Ray Tracing- Adding Reflections with Ray Tracing", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/1/80/324/479/1803244798_b.jpg", "price_data" : { "retail_price" : "44.99", "online_price" : "44.99", "our_price" : "44.99", "club_price" : "44.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Mastering Graphics Programming with Vulkan|Marco Castorina

Mastering Graphics Programming with Vulkan : Develop a modern rendering engine from first principles to state-of-the-art techniques

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Overview

Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel Sassone

Key Features:

- Use a pre-built "Raptor" engine to abstract tedious aspects like file systems, memory allocation, and utility functions

- Delve into advanced graphics programming by taking advantage of Vulkan's cutting-edge features, including mesh shaders and ray tracing

- Optimize your engine without reinventing the wheel

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback but learning it can be a daunting challenge due to its low-level, complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty, providing a practical approach to learning one of the most advanced graphics APIs.

In Mastering Graphics Programming with Vulkan, you'll focus on building a high-performance rendering engine from the ground up. You'll explore Vulkan's advanced features, such as pipeline layouts, resource barriers, and GPU-driven rendering, to automate tedious tasks and create efficient workflows. Additionally, you'll delve into cutting-edge techniques like mesh shaders and real-time ray tracing, elevating your graphics programming to the next level.

By the end of this book, you'll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether you're developing games, simulations, or visual effects, this guide will equip you with the skills and knowledge to harness Vulkan's full potential.

What You Will Learn:

- Understand resources management and modern bindless techniques

- Get comfortable with how a frame graph works and know its advantages

- Explore how to render efficiently with many light sources

- Discover how to integrate variable rate shading

- Understand the benefits and limitations of temporal anti-aliasing

- Get to grips with how GPU-driven rendering works

- Explore and leverage ray tracing to improve render quality

Who this book is for:

This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.

Table of Contents

- Introducing the Raptor Engine and Hydra

- Improving Resources Management

- Unlocking Multi-Threading

- Implementing a Frame Graph

- Unlocking Async Compute

- GPU-Driven Rendering

- Rendering Many Lights with Clustered Deferred Rendering

- Adding Shadows Using Mesh Shaders

- Implementing Variable Rate Shading

- Adding Volumetric Fog

- Temporal Anti-Aliasing

- Getting Started with Ray Tracing

- Revisiting Shadows with Ray Tracing

- Adding Dynamic Diffuse Global Illumination with Ray Tracing

- Adding Reflections with Ray Tracing

This item is Non-Returnable

Details

  • ISBN-13: 9781803244792
  • ISBN-10: 1803244798
  • Publisher: Packt Publishing
  • Publish Date: February 2023
  • Dimensions: 9.25 x 7.5 x 0.79 inches
  • Shipping Weight: 1.44 pounds
  • Page Count: 382

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