menu
{ "item_title" : "Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition", "item_author" : [" Ken Anjyo", "Hiroyuki Ochiai "], "item_description" : "This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.", "item_img_path" : "https://covers3.booksamillion.com/covers/bam/3/03/101/464/3031014642_b.jpg", "price_data" : { "retail_price" : "37.99", "online_price" : "37.99", "our_price" : "37.99", "club_price" : "37.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition|Ken Anjyo

Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition

local_shippingShip to Me
In Stock.
FREE Shipping for Club Members help

Overview

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.

This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

This item is Non-Returnable

Details

  • ISBN-13: 9783031014642
  • ISBN-10: 3031014642
  • Publisher: Springer
  • Publish Date: April 2017
  • Dimensions: 9.25 x 7.5 x 0.2 inches
  • Shipping Weight: 0.4 pounds
  • Page Count: 79

Related Categories

You May Also Like...

    1

BAM Customer Reviews