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{ "item_title" : "A-Maze-ing Fools An April Fools Day D&D 5e One-Shot Adventure for 2-3 Players", "item_author" : [" Tim Mack "], "item_description" : "Your players will spend half this adventure playing each other's characters.They won't see it coming. That's the point. A-Maze-ing Fools is a comedy-mystery one-shot adventure for 2-3 players using characters of levels 3-4, designed to run in a single session of 2-3 hours with zero preparation beyond reading the book. It starts with a missing cat. It ends with a goddess. A mundane errand leads a small party beneath the edge of town into a sealed prison not built of stone - but of law. Leira, goddess of illusion, has been imprisoned here for centuries by a Marut construct of Mechanus that found her very existence to be a violation of cosmic order. The verdict was unanimous. The imprisonment was lawful. And she has been waiting, very patiently, for exactly the kind of people who would follow a cat through a crack in a wall. Her only remaining defense is the one thing she was built for: misdirection. Each time the party descends to a new level, she scrambles her soul's signature across the party's bodies - and someone at the table is suddenly playing someone else's character. What's Inside:4-act structure with an estimated 2-3 hour runtimeThe Soul Swap mechanic - players rotate character sheets between acts, playing each other's characters6 fully statted creatures including the Maze Shade, Fussy Shade, Maze Warden, Ordinance Guards, Behavioral Tracker, and the final chamber WardenApril in Fox Form and Leira Unbound - two playable stat blocks for the adventure's central character4 pre-generated characters designed so that swapping sheets mid-adventure creates interesting dynamics4 battle maps covering every major encounter area3 resolution paths including a traditional ending, a difficult third path, and a thread that leads somewhere much largerComplete appendix on Leira, the Maruts, and why they are genuinely irreconcilable forcesPressure plate corridor diagram and Soul Swap rotation reference for the DMZero prep required - pick it up and run it tonightPerfect For:DMs who want a session that surprises experienced playersSmall groups of 2-3 players looking for something genuinely differentTables that want comedy and emotional weight in the same eveningApril Fools Day, convention one-shots, or any night you want to run something memorableThe dungeon doesn't want to kill you. It just wants to confuse you. Completely. Pick up A-Maze-ing Fools and run it this weekend - no prep required.", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/9/79/825/177/9798251770285_b.jpg", "price_data" : { "retail_price" : "12.99", "online_price" : "12.99", "our_price" : "12.99", "club_price" : "12.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
A-Maze-ing Fools An April Fools Day D&D 5e One-Shot Adventure for 2-3 Players|Tim Mack

A-Maze-ing Fools An April Fools Day D&D 5e One-Shot Adventure for 2-3 Players : Dungeon Master Ready to Run No Prep Adventure Module

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Overview

Your players will spend half this adventure playing each other's characters.
They won't see it coming. That's the point.
A-Maze-ing Fools is a comedy-mystery one-shot adventure for 2-3 players using characters of levels 3-4, designed to run in a single session of 2-3 hours with zero preparation beyond reading the book. It starts with a missing cat. It ends with a goddess. A mundane errand leads a small party beneath the edge of town into a sealed prison not built of stone - but of law. Leira, goddess of illusion, has been imprisoned here for centuries by a Marut construct of Mechanus that found her very existence to be a violation of cosmic order. The verdict was unanimous. The imprisonment was lawful. And she has been waiting, very patiently, for exactly the kind of people who would follow a cat through a crack in a wall. Her only remaining defense is the one thing she was built for: misdirection. Each time the party descends to a new level, she scrambles her soul's signature across the party's bodies - and someone at the table is suddenly playing someone else's character. What's Inside:

  • 4-act structure with an estimated 2-3 hour runtime
  • The Soul Swap mechanic - players rotate character sheets between acts, playing each other's characters
  • 6 fully statted creatures including the Maze Shade, Fussy Shade, Maze Warden, Ordinance Guards, Behavioral Tracker, and the final chamber Warden
  • April in Fox Form and Leira Unbound - two playable stat blocks for the adventure's central character
  • 4 pre-generated characters designed so that swapping sheets mid-adventure creates interesting dynamics
  • 4 battle maps covering every major encounter area
  • 3 resolution paths including a traditional ending, a difficult third path, and a thread that leads somewhere much larger
  • Complete appendix on Leira, the Maruts, and why they are genuinely irreconcilable forces
  • Pressure plate corridor diagram and Soul Swap rotation reference for the DM
  • Zero prep required - pick it up and run it tonight
Perfect For:
  • DMs who want a session that surprises experienced players
  • Small groups of 2-3 players looking for something genuinely different
  • Tables that want comedy and emotional weight in the same evening
  • April Fools Day, convention one-shots, or any night you want to run something memorable
The dungeon doesn't want to kill you. It just wants to confuse you. Completely. Pick up A-Maze-ing Fools and run it this weekend - no prep required.

This item is Non-Returnable

Details

  • ISBN-13: 9798251770285
  • ISBN-10: 9798251770285
  • Publisher: Independently Published
  • Publish Date: March 2026
  • Dimensions: 9 x 6 x 0.15 inches
  • Shipping Weight: 0.24 pounds
  • Page Count: 74

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