menu
{ "item_title" : "Multimedia Technologies", "item_author" : [" Kyle Baldwin "], "item_description" : "Any content, which integrates different content forms such as audio, animations, interactive content, images and video to convey a message is known as multimedia. It can be displayed, recorded, played and accessed by devices or tools like mobile phones, tablets, computers, televisions, etc. The two broad categories of multimedia technology are linear and non-linear. Linear multimedia technologies refer to the content progression without viewer navigational control whereas non-linear multimedia employs interactivity to control progression, like in video games. The usage of multimedia technology is constantly growing. It is used in advertising, journalism, designing video games, animations like VFX, computer-based education, etc. It is also used in technical fields like mathematical and scientific research, medicine and engineering. This book traces the progress in the field of multimedia technology and highlights some of its key designs and tools. Such selected concepts that redefine this vast subject have been presented herein. Those with an interest in multimedia technology and its applications would find this book helpful.", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/1/68/285/687/1682856879_b.jpg", "price_data" : { "retail_price" : "146.00", "online_price" : "146.00", "our_price" : "146.00", "club_price" : "146.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Multimedia Technologies|Kyle Baldwin

Multimedia Technologies : Designs, Tools and Applications

local_shippingShip to Me
In Stock.
FREE Shipping for Club Members help

Overview

Any content, which integrates different content forms such as audio, animations, interactive content, images and video to convey a message is known as multimedia. It can be displayed, recorded, played and accessed by devices or tools like mobile phones, tablets, computers, televisions, etc. The two broad categories of multimedia technology are linear and non-linear. Linear multimedia technologies refer to the content progression without viewer navigational control whereas non-linear multimedia employs interactivity to control progression, like in video games. The usage of multimedia technology is constantly growing. It is used in advertising, journalism, designing video games, animations like VFX, computer-based education, etc. It is also used in technical fields like mathematical and scientific research, medicine and engineering. This book traces the progress in the field of multimedia technology and highlights some of its key designs and tools. Such selected concepts that redefine this vast subject have been presented herein. Those with an interest in multimedia technology and its applications would find this book helpful.

This item is Non-Returnable

Details

  • ISBN-13: 9781682856871
  • ISBN-10: 1682856879
  • Publisher: Willford Press
  • Publish Date: June 2019
  • Dimensions: 10.88 x 8 x 0.5 inches
  • Shipping Weight: 1.55 pounds
  • Page Count: 199

Related Categories

You May Also Like...

    1

BAM Customer Reviews