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"item_author" : [" Thorsten Quandt", "Sonja Kröger "],
"item_description" : "In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the media mainstream. This edited collection takes a closer look at the various forms of human interaction in and around these digital games, providing both students and researchers with an overview of debates, past and present. Including contributions from leading figures in the field, such as Richard Bartle and Mark Griffiths, this book is unique in bridging the gap between games research and social-scientific communication research.",
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Multiplayer : The Social Aspects of Digital Gaming
by Thorsten Quandt and Sonja Kröger
Other Available Formats
Overview
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the media mainstream.
This edited collection takes a closer look at the various forms of human interaction in and around these digital games, providing both students and researchers with an overview of debates, past and present.
Including contributions from leading figures in the field, such as Richard Bartle and Mark Griffiths, this book is unique in bridging the gap between games research and social-scientific communication research.
This item is Non-Returnable
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Details
- ISBN-13: 9780415828864
- ISBN-10: 0415828864
- Publisher: Routledge
- Publish Date: October 2013
- Dimensions: 9.1 x 6.1 x 0.6 inches
- Shipping Weight: 0.95 pounds
- Page Count: 252
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