menu
{ "item_title" : "Networked Graphics", "item_author" : [" Anthony Steed", "Manuel Fradinho Oliveira "], "item_description" : "Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.", "item_img_path" : "https://covers3.booksamillion.com/covers/bam/0/12/374/423/0123744237_b.jpg", "price_data" : { "retail_price" : "81.95", "online_price" : "81.95", "our_price" : "81.95", "club_price" : "81.95", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Networked Graphics|Anthony Steed

Networked Graphics : Building Networked Games and Virtual Environments

local_shippingShip to Me
On Order. Usually ships in 2-4 weeks
FREE Shipping for Club Members help

Overview

Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.

This item is Non-Returnable

Details

  • ISBN-13: 9780123744234
  • ISBN-10: 0123744237
  • Publisher: Morgan Kaufmann Publishers
  • Publish Date: November 2009
  • Dimensions: 9.3 x 7.6 x 1.2 inches
  • Shipping Weight: 2.75 pounds
  • Page Count: 536

Related Categories

You May Also Like...

    1

BAM Customer Reviews