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{ "item_title" : "No-Code Virtual Reality Development Using Unity and Playmaker", "item_author" : [" Michael Kelley "], "item_description" : "This book will show novice and intermediate game developers how to games for Virtual Reality (VR) applications using Unity and Playmaker. Readers will learn how they can substitute code with visual scripts to create whole new worlds. The themes will be reflected in the three sections in the book: Design Considerations (unique to VR and mobile VR), Application, and Optimization. Readers will learn their way around the Unity interface and be exposed to fundamental programming vocabulary and flow charts. The author visually scripts some key examples in Playmaker so that by the end, readers will have the knowledge and tools needed to a VR app for game development.Key FeaturesExplores about headset limitations, UI idiosyncrasies, and best design practices.Delineates technical considerations necessary to get VR to run on modest mobile hardwareShows how to use Ynity and Palymaker to make an In-flight simulator", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/1/49/879/916/1498799167_b.jpg", "price_data" : { "retail_price" : "59.95", "online_price" : "59.95", "our_price" : "59.95", "club_price" : "59.95", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
No-Code Virtual Reality Development Using Unity and Playmaker|Michael Kelley

No-Code Virtual Reality Development Using Unity and Playmaker

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Overview

This book will show novice and intermediate game developers how to games for Virtual Reality (VR) applications using Unity and Playmaker. Readers will learn how they can substitute code with visual scripts to create whole new worlds. The themes will be reflected in the three sections in the book: Design Considerations (unique to VR and mobile VR), Application, and Optimization. Readers will learn their way around the Unity interface and be exposed to fundamental programming vocabulary and flow charts. The author visually scripts some key examples in Playmaker so that by the end, readers will have the knowledge and tools needed to a VR app for game development.

Key Features

  • Explores about headset limitations, UI idiosyncrasies, and best design practices.
  • Delineates technical considerations necessary to get VR to run on modest mobile hardware
  • Shows how to use Ynity and Palymaker to make an In-flight simulator

This item is Non-Returnable

Details

  • ISBN-13: 9781498799164
  • ISBN-10: 1498799167
  • Publisher: A K PETERS
  • Publish Date: December 2023
  • Page Count: 192

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