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{ "item_title" : "Orbit", "item_author" : [" Michael L. Frizell", "Roe Mêsquita "], "item_description" : "Before esports arenas, billion-dollar franchises, and cinematic sagas, there was a signal. It was faint, pixelated, and unstoppable. Orbit: Power Up - The History of Video Games is a 22-page, full-color comic that dives deep into the human stories behind the screens. From Ralph Baer's basement-built Brown Box to the rise of Tetris, Final Fantasy, Tomb Raider, and Halo, this grounded, cinematic narrative explores the inventors, rebels, and visionaries who reprogrammed the way we play. Told in richly detailed captions and immersive visuals, this standalone issue is perfect for fans of digital history, creator-driven storytelling, and the cultural forces that shaped the world's most powerful entertainment medium. Video games don't just entertain us. They reshape how we play, think, and connect.", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/1/96/856/640/1968566406_b.jpg", "price_data" : { "retail_price" : "8.99", "online_price" : "8.99", "our_price" : "8.99", "club_price" : "8.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Orbit|Michael L. Frizell

Orbit : Power Up-The History of Video Games

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Overview

Before esports arenas, billion-dollar franchises, and cinematic sagas, there was a signal. It was faint, pixelated, and unstoppable. Orbit: Power Up - The History of Video Games is a 22-page, full-color comic that dives deep into the human stories behind the screens. From Ralph Baer's basement-built "Brown Box" to the rise of Tetris, Final Fantasy, Tomb Raider, and Halo, this grounded, cinematic narrative explores the inventors, rebels, and visionaries who reprogrammed the way we play. Told in richly detailed captions and immersive visuals, this standalone issue is perfect for fans of digital history, creator-driven storytelling, and the cultural forces that shaped the world's most powerful entertainment medium. Video games don't just entertain us. They reshape how we play, think, and connect.

This item is Non-Returnable

Details

  • ISBN-13: 9781968566401
  • ISBN-10: 1968566406
  • Publisher: Tidalwave Productions
  • Publish Date: February 2026
  • Dimensions: 9.61 x 6.69 x 0.07 inches
  • Shipping Weight: 0.16 pounds
  • Page Count: 26

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