The Philosophy of Computer Games
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Overview
The Philosophy of Computer Games
John Richard Sageng, Hallvard Fossheim and Tarjei Mandt Larsen
Table of Contents
Preface
1. John Richard Sageng, Hallvard Fossheim and Tarjei Mandt Larsen
"General introduction"
Part I: PLAYERS AND PLAY
2. Tarjei Mandt Larsen "Introduction to Part I"
3. Rune Klevjer "Enter the Avatar"
4. Petri Lankoski "Computer Games and Emotions"
5. Olli Tapio Leino "Untangling Gameplay: An Account of Experience, Activity and Materiality within Computer Game Play"
6. Gordon Calleja "Erasing the Magic Circle"
Part II: PLAY AND ETHICS
7. Hallvard Fossheim "Introduction to Part II"
8. Miguel Sicart "Digital Games as Ethical Technologies"
9. Edward H. Spence "Virtual Rape, Real Dignity"
10. Ren Reynolds "Ethics and Practice in Virtual Worlds"
11. Adam Briggle "The Ethics of Computer Games: a Character Approach"
Part III: GAMES AND GAMEWORLDS
12. John Richard Sageng "Introduction to part III"
13. Grant Tavinor "Videogames and Fictionalism"
14. Aaron Meskin and Jon Robson
"Fiction and fictional worlds in videogames"
15. John Richard Sageng "In-Game Action"
16. Olav Asheim "Reality, Pretence and the Ludic Parenthesis"
17. Patrick Coppock "Are Computer Games Real?"
Index
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Details
- ISBN-13: 9789400798434
- ISBN-10: 9400798431
- Publisher: Springer
- Publish Date: August 2014
- Dimensions: 9.21 x 6.14 x 0.62 inches
- Shipping Weight: 0.91 pounds
- Page Count: 284
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