menu
{ "item_title" : "Playful Virtual Violence", "item_author" : [" Christoph Bareither "], "item_description" : "Violence in video games has been a controversial object of public discourse for several decades. The question of what kind of emotional experiences players enact when playing with representations of physical violence in games has been largely ignored however. Building upon an extensive ethnographic study of players' emotional practices in video games, including participant observation in online games, qualitative interviews, an analysis of YouTube videos and gaming magazines since the 1980s, this Element provides new insights into the complexity and diversity of player experiences and the pleasures of playful virtual violence. Instead of either defending or condemning the players, it contributes foundational, unprejudiced knowledge for a societal and academic debate on a critical aspect of video gaming. This title is also available as Open Access on Cambridge Core.", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/1/10/881/943/1108819435_b.jpg", "price_data" : { "retail_price" : "25.00", "online_price" : "25.00", "our_price" : "25.00", "club_price" : "25.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Playful Virtual Violence|Christoph Bareither

Playful Virtual Violence

local_shippingShip to Me
In Stock.
FREE Shipping for Club Members help

Overview

Violence in video games has been a controversial object of public discourse for several decades. The question of what kind of emotional experiences players enact when playing with representations of physical violence in games has been largely ignored however. Building upon an extensive ethnographic study of players' emotional practices in video games, including participant observation in online games, qualitative interviews, an analysis of YouTube videos and gaming magazines since the 1980s, this Element provides new insights into the complexity and diversity of player experiences and the pleasures of playful virtual violence. Instead of either defending or condemning the players, it contributes foundational, unprejudiced knowledge for a societal and academic debate on a critical aspect of video gaming. This title is also available as Open Access on Cambridge Core.

This item is Non-Returnable

Details

  • ISBN-13: 9781108819435
  • ISBN-10: 1108819435
  • Publisher: Cambridge University Press
  • Publish Date: October 2020
  • Dimensions: 9 x 6 x 0.16 inches
  • Shipping Weight: 0.25 pounds
  • Page Count: 76

Related Categories

You May Also Like...

    1

BAM Customer Reviews