menu
{ "item_title" : "Point-Based Graphics [With CDROM]", "item_author" : [" Markus Gross", "Hanspeter Pfister "], "item_description" : "The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms.", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/0/12/370/604/0123706041_b.jpg", "price_data" : { "retail_price" : "95.95", "online_price" : "95.95", "our_price" : "95.95", "club_price" : "95.95", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Point-Based Graphics [With CDROM]|Markus Gross

Point-Based Graphics [With CDROM]

local_shippingShip to Me
On Order. Usually ships in 2-4 weeks
FREE Shipping for Club Members help

Overview

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.

Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.

From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms.

This item is Non-Returnable

Details

  • ISBN-13: 9780123706041
  • ISBN-10: 0123706041
  • Publisher: Morgan Kaufmann Publishers
  • Publish Date: July 2007
  • Dimensions: 9.48 x 7.82 x 1.3 inches
  • Shipping Weight: 3.07 pounds
  • Page Count: 552

Related Categories

You May Also Like...

    1

BAM Customer Reviews