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{ "item_title" : "Proceedings of the 6th Irish Conference on Game-Based Learning", "item_author" : [" Neil Pierce", "Mairead Brady", "Ann Devitt "], "item_description" : "This book is an invitation to explore and further understand the many facets that make game-based approaches a truly interesting and effective tool to teach and train in the 21st century. It includes thirteen chapters with content initially presented at the 6th Irish Conference on Game-Based Learning, a conference held at Trinity College Dublin this year, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics including social change, gamification, language learning, and medical training. Together, these chapters illustrate the advancements in the field of Game-Based Learning, the challenges faced by developers and educators, as well as the opportunities that this medium can offer.", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/1/53/558/145/153558145X_b.jpg", "price_data" : { "retail_price" : "26.00", "online_price" : "26.00", "our_price" : "26.00", "club_price" : "26.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Proceedings of the 6th Irish Conference on Game-Based Learning|Neil Pierce

Proceedings of the 6th Irish Conference on Game-Based Learning

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Overview

This book is an invitation to explore and further understand the many facets that make game-based approaches a truly interesting and effective tool to teach and train in the 21st century. It includes thirteen chapters with content initially presented at the 6th Irish Conference on Game-Based Learning, a conference held at Trinity College Dublin this year, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics including social change, gamification, language learning, and medical training. Together, these chapters illustrate the advancements in the field of Game-Based Learning, the challenges faced by developers and educators, as well as the opportunities that this medium can offer.

This item is Non-Returnable

Details

  • ISBN-13: 9781535581455
  • ISBN-10: 153558145X
  • Publisher: Createspace Independent Publishing Platform
  • Publish Date: July 2016
  • Dimensions: 10 x 8 x 0.35 inches
  • Shipping Weight: 0.86 pounds
  • Page Count: 136

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