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{ "item_title" : "Proceedings of the 9th irish Conference on Game-Based Learning", "item_author" : [" Patrick Felicia "], "item_description" : "This book is an invitation to explore and further understand the many facets that make game-based approaches a truly interesting and effective tool to teach and train in the 21st century. It includes nine chapters with content initially presented at the 9th Irish Conference on Game-Based Learning, a conference held in Cork in June 2019, where researchers, practitioners, students and other stakeholders met and shared their interest in games and education. These chapters touch on some very important topics including science learning, serious games for security, health or critical thinking, the use of game jams to promote students' skills and confidence, and the development of game-based virtual reality solutions for education.", "item_img_path" : "https://covers3.booksamillion.com/covers/bam/9/79/864/902/9798649025898_b.jpg", "price_data" : { "retail_price" : "10.00", "online_price" : "10.00", "our_price" : "10.00", "club_price" : "10.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Proceedings of the 9th irish Conference on Game-Based Learning|Patrick Felicia

Proceedings of the 9th irish Conference on Game-Based Learning : iGBL2019

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Overview

This book is an invitation to explore and further understand the many facets that make game-based approaches a truly interesting and effective tool to teach and train in the 21st century. It includes nine chapters with content initially presented at the 9th Irish Conference on Game-Based Learning, a conference held in Cork in June 2019, where researchers, practitioners, students and other stakeholders met and shared their interest in games and education. These chapters touch on some very important topics including science learning, serious games for security, health or critical thinking, the use of game jams to promote students' skills and confidence, and the development of game-based virtual reality solutions for education.

This item is Non-Returnable

Details

  • ISBN-13: 9798649025898
  • ISBN-10: 9798649025898
  • Publisher: Independently Published
  • Publish Date: May 2020
  • Dimensions: 10 x 7.99 x 0.2 inches
  • Shipping Weight: 0.46 pounds
  • Page Count: 96

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