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{ "item_title" : "Programming Video Games for the Evil Genius", "item_author" : [" Ian Cinnamon "], "item_description" : "Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES Always wanted to be a genius game creator? This Evil Genius guidegoes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer.Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle gamesGaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skillsAn interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globeRemoves the frustration-factor-all the parts you need are listed, along with sourcesRegardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as: Radical RacingScreen SkierWhack an Evil GeniusTic-Tac-Toe BoxingSnake PitSpace DestroyersBomb DiffuserTrapperOiramJava ManMemoryIan Says", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/0/07/149/752/0071497528_b.jpg", "price_data" : { "retail_price" : "38.00", "online_price" : "38.00", "our_price" : "38.00", "club_price" : "38.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Programming Video Games for the Evil Genius|Ian Cinnamon

Programming Video Games for the Evil Genius

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Overview

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.


IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES

Always wanted to be a genius game creator? This Evil Genius guidegoes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs

In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer.

  • Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games
  • Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills
  • An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe
  • Removes the frustration-factor-all the parts you need are listed, along with sources

Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as:

  • Radical Racing
  • Screen Skier
  • Whack an Evil Genius
  • Tic-Tac-Toe Boxing
  • Snake Pit
  • Space Destroyers
  • Bomb Diffuser
  • Trapper
  • Oiram
  • Java Man
  • Memory
  • Ian Says

Details

  • ISBN-13: 9780071497527
  • ISBN-10: 0071497528
  • Publisher: McGraw Hill Tab
  • Publish Date: April 2008
  • Dimensions: 10.95 x 8.49 x 0.67 inches
  • Shipping Weight: 1.66 pounds
  • Page Count: 319

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