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Ray Tracing Gems : High-Quality and Real-Time Rendering with Dxr and Other APIs
by Eric Haines and Tomas Akenine-Möller
Overview
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you'll learn:
- The latest ray tracing techniques for developing real-time applications in multiple domains
- Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
- How to implement high-performance graphics for interactive visualizations, games, simulations, and more
Who this book is for:
- Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing
- Students looking to learn about best practices in these areas
- Enthusiasts who want to understand and experiment with their new GPUs
Details
- ISBN-13: 9781484244265
- ISBN-10: 1484244265
- Publisher: Apress
- Publish Date: February 2019
- Dimensions: 10.2 x 8.2 x 1.1 inches
- Shipping Weight: 2.8 pounds
- Page Count: 607
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