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Realm of the Frost King|Cal Fox

Realm of the Frost King

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Overview

The last fragment of the Ironclaw is frozen in the black spires of the Frostmarch, and Vharkul is marching north with an army to claim it.

No more scattered pieces. No more head starts. This time it's a straight race through killing cold, past Frostwithers hunting in silent packs and Rime Sentinels guarding a tomb that hasn't woken in centuries, for a prize that decides everything. The Frost King's ghost still remembers how to unmake the Ironclaw for good, but a secret like that never comes free.

Every choice is yours. Cross the exposed mountain pass, or risk getting lost in the ice-caves below? Wake the Frost King and pay his price, or go in alone? And when the fragment is finally in your hand, with Vharkul standing between you and the way out: destroy it forever, wield it just once to end this, or keep its power for yourself?

With 17 possible endings, from the realm saved to twists that change who you are, this is the fight the whole series has been building to.

You decide. You choose the path. You are the hero of Realm of the Frost King.

Book Four of the Ironclaw Chronicles, an interactive gamebook adventure for readers ages 8-12 - the thrilling conclusion to the series.

This item is Non-Returnable

Details

  • ISBN-13: 9798187655663
  • ISBN-10: 9798187655663
  • Publisher: Independently Published
  • Publish Date: July 2026
  • Dimensions: 8.5 x 5.5 x 0.32 inches
  • Shipping Weight: 0.31 pounds
  • Page Count: 126

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