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{ "item_title" : "Rust for Game Development and Real-Time Simulations", "item_author" : [" Alice Schwartz", "Ethan Crossley "], "item_description" : "Reactive Publishing Rust for Game Development and Real-Time Simulations teaches you how to build high-performance 2D and 3D games and simulation systems using Rust, the Bevy engine, and ECS architecture. This book focuses on practical techniques for creating responsive games and real-time applications. You'll learn to design and implement physics engines, rendering pipelines, and interactive systems with an emphasis on performance, low latency, and clean architecture. What You'll Learn: - Core Rust patterns for game development- Building complete games with Bevy and the Entity Component System (ECS)- Efficient 2D and 3D rendering techniques- Physics simulation and collision detection- Optimizing for real-time performance- Structuring large-scale interactive systems Whether you're an experienced Rust developer exploring game development or a game programmer looking to leverage Rust's safety and speed, this book provides clear explanations and working examples to help you create professional-grade games and simulations. Ideal for intermediate to advanced programmers interested in modern, data-driven game architecture.", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/9/79/819/796/9798197969927_b.jpg", "price_data" : { "retail_price" : "34.99", "online_price" : "34.99", "our_price" : "34.99", "club_price" : "34.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Rust for Game Development and Real-Time Simulations|Alice Schwartz

Rust for Game Development and Real-Time Simulations : Building High-Performance Games and Engines with Bevy and ECS

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Overview

Reactive Publishing

Rust for Game Development and Real-Time Simulations teaches you how to build high-performance 2D and 3D games and simulation systems using Rust, the Bevy engine, and ECS architecture.

This book focuses on practical techniques for creating responsive games and real-time applications. You'll learn to design and implement physics engines, rendering pipelines, and interactive systems with an emphasis on performance, low latency, and clean architecture.

What You'll Learn:
- Core Rust patterns for game development
- Building complete games with Bevy and the Entity Component System (ECS)
- Efficient 2D and 3D rendering techniques
- Physics simulation and collision detection
- Optimizing for real-time performance
- Structuring large-scale interactive systems

Whether you're an experienced Rust developer exploring game development or a game programmer looking to leverage Rust's safety and speed, this book provides clear explanations and working examples to help you create professional-grade games and simulations.

Ideal for intermediate to advanced programmers interested in modern, data-driven game architecture.

This item is Non-Returnable

Details

  • ISBN-13: 9798197969927
  • ISBN-10: 9798197969927
  • Publisher: Independently Published
  • Publish Date: May 2026
  • Dimensions: 9 x 6 x 1.08 inches
  • Shipping Weight: 1.15 pounds
  • Page Count: 436

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