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"item_title" : "Rust for Game Development and Real-Time Simulations",
"item_author" : [" Alice Schwartz", "Ethan Crossley "],
"item_description" : "Reactive Publishing Rust for Game Development and Real-Time Simulations teaches you how to build high-performance 2D and 3D games and simulation systems using Rust, the Bevy engine, and ECS architecture. This book focuses on practical techniques for creating responsive games and real-time applications. You'll learn to design and implement physics engines, rendering pipelines, and interactive systems with an emphasis on performance, low latency, and clean architecture. What You'll Learn: - Core Rust patterns for game development- Building complete games with Bevy and the Entity Component System (ECS)- Efficient 2D and 3D rendering techniques- Physics simulation and collision detection- Optimizing for real-time performance- Structuring large-scale interactive systems Whether you're an experienced Rust developer exploring game development or a game programmer looking to leverage Rust's safety and speed, this book provides clear explanations and working examples to help you create professional-grade games and simulations. Ideal for intermediate to advanced programmers interested in modern, data-driven game architecture.",
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Rust for Game Development and Real-Time Simulations : Building High-Performance Games and Engines with Bevy and ECS
by Alice Schwartz and Ethan Crossley
Overview
Reactive Publishing
Rust for Game Development and Real-Time Simulations teaches you how to build high-performance 2D and 3D games and simulation systems using Rust, the Bevy engine, and ECS architecture. This book focuses on practical techniques for creating responsive games and real-time applications. You'll learn to design and implement physics engines, rendering pipelines, and interactive systems with an emphasis on performance, low latency, and clean architecture. What You'll Learn:- Core Rust patterns for game development
- Building complete games with Bevy and the Entity Component System (ECS)
- Efficient 2D and 3D rendering techniques
- Physics simulation and collision detection
- Optimizing for real-time performance
- Structuring large-scale interactive systems Whether you're an experienced Rust developer exploring game development or a game programmer looking to leverage Rust's safety and speed, this book provides clear explanations and working examples to help you create professional-grade games and simulations. Ideal for intermediate to advanced programmers interested in modern, data-driven game architecture.
This item is Non-Returnable
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Details
- ISBN-13: 9798197969927
- ISBN-10: 9798197969927
- Publisher: Independently Published
- Publish Date: May 2026
- Dimensions: 9 x 6 x 1.08 inches
- Shipping Weight: 1.15 pounds
- Page Count: 436
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