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{ "item_title" : "Serious Games, Interaction, and Simulation", "item_author" : [" Carlos Vaz De Carvalho", "Paula Escudeiro", "António Coelho "], "item_description" : "Applying a Serious Game Quality Model.- Dynamic Serious Games Balancing.- Relation Between Game Genres and Competences for In-game Certification.- Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project.- VirtualSign in Serious Games.- The Design and Study of a Serious Game for Attention Training of the Older Adults.- Sensitizing: Helping Children Design Serious Games for a Surrogate Population.- Chess Playing and Mathematics: an Exploratory Study in the South African Context.- A Virtual City Environment for Engineering Problem Based Learning.- Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health.- A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving.- Serious computer games design for active learning in teacher education.- Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring.- Serious Games For Large-Scale Image Sensing.- Game Social Tech Booster.- BIM to IoT: The Persistence Problem.", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/3/31/929/059/3319290592_b.jpg", "price_data" : { "retail_price" : "60.00", "online_price" : "60.00", "our_price" : "60.00", "club_price" : "60.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Serious Games, Interaction, and Simulation|Carlos Vaz De Carvalho

Serious Games, Interaction, and Simulation : 5th International Conference, Sgames 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Paper

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Overview

Applying a Serious Game Quality Model.- Dynamic Serious Games Balancing.- Relation Between Game Genres and Competences for In-game Certification.- Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project.- VirtualSign in Serious Games.- The Design and Study of a Serious Game for Attention Training of the Older Adults.- Sensitizing: Helping Children Design Serious Games for a Surrogate Population.- Chess Playing and Mathematics: an Exploratory Study in the South African Context.- A Virtual City Environment for Engineering Problem Based Learning.- Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health.- A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving.- Serious computer games design for active learning in teacher education.- Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring.- Serious Games For Large-Scale Image Sensing.- Game Social Tech Booster.- BIM to IoT: The Persistence Problem.

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Details

  • ISBN-13: 9783319290591
  • ISBN-10: 3319290592
  • Publisher: Springer
  • Publish Date: March 2016
  • Dimensions: 9.21 x 6.14 x 0.32 inches
  • Shipping Weight: 0.48 pounds
  • Page Count: 139

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