Serious Games, Interaction, and Simulation : 5th International Conference, Sgames 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Paper
Overview
Applying a Serious Game Quality Model.- Dynamic Serious Games Balancing.- Relation Between Game Genres and Competences for In-game Certification.- Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project.- VirtualSign in Serious Games.- The Design and Study of a Serious Game for Attention Training of the Older Adults.- Sensitizing: Helping Children Design Serious Games for a Surrogate Population.- Chess Playing and Mathematics: an Exploratory Study in the South African Context.- A Virtual City Environment for Engineering Problem Based Learning.- Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health.- A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving.- Serious computer games design for active learning in teacher education.- Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring.- Serious Games For Large-Scale Image Sensing.- Game Social Tech Booster.- BIM to IoT: The Persistence Problem.
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Details
- ISBN-13: 9783319290591
- ISBN-10: 3319290592
- Publisher: Springer
- Publish Date: March 2016
- Dimensions: 9.21 x 6.14 x 0.32 inches
- Shipping Weight: 0.48 pounds
- Page Count: 139
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