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{ "item_title" : "Shaping the Past", "item_author" : [" Ylva Grufstedt "], "item_description" : "This series provides a multidisciplinary framework for scholarly approaches to video games in the humanities. It focuses especially on the dialectics of methodology and object: how do different scholarly fields apply their theories and methods to video games, and how do video games in turn affect these theories and methods? This series seeks to reconnect media-centric Game Studies to the disciplines it had to distance itself from in its foundation, such as literary studies or film studies, in an attempt to use their differences and contact zones in a mutually productive dialogue. It also seeks to present innovative approaches in other fields in the humanities that have yet to consider video games in a systematic way, and give a home to ground-breaking publications that push the boundaries of existing discourses and debates. In this endeavor, the series is committed to a decidedly global scope as it assembles perspectives from different cultural and academic contexts. In short, this series wants to see what the humanities do with video games and what video games do to the humanities. Proposals can be send to: [email protected] Advisory Board: Alenda Y. Chang, UC Santa Barbara Christ Kempshall Katherine J Lewis, University of Lincoln Jeremiah McCall, Cincinnati, Ohio Dietmar Meinel, University of Duisburg-Essen Ana Milosevic, KU Leuven Soraya Murray, UC Santa Cruz Holly Nielsen, University of London Michael Nitsche, Georgia Tech Martin Picard, Leipzig University Melanie Swalwell, Swinburne University Emma Vossen, University of Waterloo Mark J.P. Wolf, Concordia University ", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/3/11/069/225/3110692252_b.jpg", "price_data" : { "retail_price" : "132.99", "online_price" : "132.99", "our_price" : "132.99", "club_price" : "132.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Shaping the Past|Ylva Grufstedt

Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games

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Overview

This series provides a multidisciplinary framework for scholarly approaches to video games in the humanities. It focuses especially on the dialectics of methodology and object: how do different scholarly fields apply their theories and methods to video games, and how do video games in turn affect these theories and methods?

This series seeks to reconnect media-centric Game Studies to the disciplines it had to distance itself from in its foundation, such as literary studies or film studies, in an attempt to use their differences and contact zones in a mutually productive dialogue. It also seeks to present innovative approaches in other fields in the humanities that have yet to consider video games in a systematic way, and give a home to ground-breaking publications that push the boundaries of existing discourses and debates. In this endeavor, the series is committed to a decidedly global scope as it assembles perspectives from different cultural and academic contexts.

In short, this series wants to see what the humanities do with video games and what video games do to the humanities.

Proposals can be send to: [email protected]

Advisory Board:

Alenda Y. Chang, UC Santa Barbara

Christ Kempshall

Katherine J Lewis, University of Lincoln

Jeremiah McCall, Cincinnati, Ohio

Dietmar Meinel, University of Duisburg-Essen

Ana Milosevic, KU Leuven

Soraya Murray, UC Santa Cruz

Holly Nielsen, University of London

Michael Nitsche, Georgia Tech

Martin Picard, Leipzig University

Melanie Swalwell, Swinburne University

Emma Vossen, University of Waterloo

Mark J.P. Wolf, Concordia University

This item is Non-Returnable

Details

  • ISBN-13: 9783110692259
  • ISBN-10: 3110692252
  • Publisher: de Gruyter Oldenbourg
  • Publish Date: July 2022
  • Dimensions: 9.21 x 6.14 x 0.56 inches
  • Shipping Weight: 1.14 pounds
  • Page Count: 241

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