{
"item_title" : "So How Can You Make Them Scream?",
"item_author" : [" Ingemar Ragnemalm "],
"item_description" : "The small size, low cost course book in advanced techniques relevant to game programming. Mainly aimed for undergraduate university courses. Graphics parts use modern OpenGL. Part 2 of the Polygons Feel No Pain series. Get part 1 first if you need a solid introduction to modern computer graphics programming.",
"item_img_path" : "https://covers3.booksamillion.com/covers/bam/1/97/411/065/1974110656_b.jpg",
"price_data" : {
"retail_price" : "15.00", "online_price" : "15.00", "our_price" : "15.00", "club_price" : "15.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : ""
}
}
So How Can You Make Them Scream? : Course book in advanced game programming
Overview
The small size, low cost course book in advanced techniques relevant to game programming. Mainly aimed for undergraduate university courses. Graphics parts use modern OpenGL. Part 2 of the Polygons Feel No Pain series. Get part 1 first if you need a solid introduction to modern computer graphics programming.
This item is Non-Returnable
Customers Also Bought
Details
- ISBN-13: 9781974110650
- ISBN-10: 1974110656
- Publisher: Createspace Independent Publishing Platform
- Publish Date: August 2017
- Dimensions: 9.61 x 6.69 x 0.53 inches
- Shipping Weight: 0.89 pounds
- Page Count: 250
Related Categories
