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{ "item_title" : "Tabletop Game Design", "item_author" : [" Jd Lee Meredith "], "item_description" : "This book is for the rapid prototyping of tabletop games. It travels easily enabling you to be able to have fun and play-test anywhere without taking an intimidating amount of supplies. This book is not only about saving that one game you have spent hours on but will help you create a process of making several games. Just get going with this book of open ended boards, dungeons, character sheets, and game assets, so you can get started immediately. This manual is not full of pontification but instead it is the demystification of the process of tabletop game design. Which is possible by assisting you with repeating the process of prototyping, play testing and iterating. If this is not the first game design book you buy, it will make a perfect companion to any other book you would purchase on the subject. Let this book help you understand that it is game design, not pain design, and to always remember to bring in an eraser.", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/9/79/833/664/9798336649956_b.jpg", "price_data" : { "retail_price" : "12.99", "online_price" : "12.99", "our_price" : "12.99", "club_price" : "12.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Tabletop Game Design|Jd Lee Meredith

Tabletop Game Design

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Overview

This book is for the rapid prototyping of tabletop games. It travels easily enabling you to be able to have fun and play-test anywhere without taking an intimidating amount of supplies. This book is not only about saving that one game you have spent hours on but will help you create a process of making several games. Just get going with this book of open ended boards, dungeons, character sheets, and game assets, so you can get started immediately. This manual is not full of pontification but instead it is the demystification of the process of tabletop game design. Which is possible by assisting you with repeating the process of prototyping, play testing and iterating. If this is not the first game design book you buy, it will make a perfect companion to any other book you would purchase on the subject. Let this book help you understand that it is game design, not pain design, and to always remember to bring in an eraser.

This item is Non-Returnable

Details

  • ISBN-13: 9798336649956
  • ISBN-10: 9798336649956
  • Publisher: Independently Published
  • Publish Date: September 2024
  • Dimensions: 11 x 8.5 x 0.21 inches
  • Shipping Weight: 0.56 pounds
  • Page Count: 100

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