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{ "item_title" : "Teaching the Game", "item_author" : [" Richard E. Ferdig", "Emily Baumgartner", "Enrico Gandolfi "], "item_description" : "The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course purposes and objectives, context, pedagogy, assignments, assessment, an expanded course outline, and a set of best practices for instruction. Readers will be able to develop or adapt their own syllabi drawing on the expertise of international leaders in gaming.", "item_img_path" : "https://covers3.booksamillion.com/covers/bam/1/66/718/607/1667186078_b.jpg", "price_data" : { "retail_price" : "35.00", "online_price" : "35.00", "our_price" : "35.00", "club_price" : "35.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Teaching the Game|Richard E. Ferdig

Teaching the Game : A collection of syllabi for game design, development, and implementation, Vol. 1

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Overview

The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course purposes and objectives, context, pedagogy, assignments, assessment, an expanded course outline, and a set of best practices for instruction. Readers will be able to develop or adapt their own syllabi drawing on the expertise of international leaders in gaming.

This item is Non-Returnable

Details

  • ISBN-13: 9781667186078
  • ISBN-10: 1667186078
  • Publisher: Lulu.com
  • Publish Date: June 2021
  • Dimensions: 11 x 8.5 x 0.83 inches
  • Shipping Weight: 2.06 pounds
  • Page Count: 406

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