Traumatic Memory and Video Games : The Political Uses of the Past
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Overview
This collective work examines video games as a medium for communicating traumatic events from our shared past.
In a series of plural but cohesive studies, this volume highlights the ability of games to politicize narratives about what has already happened, about history and its narratives, and how this serves specific political projects in the present. The chapters explore the multiple and often conflicting versions of history that coexist and may be politically instrumentalized. It advocates for a nuanced and pluralistic historiographical approach that incorporates diverse voices and perspectives, particularly those of marginalized and minority groups whose experiences may be excluded from official narratives. Finally, confronting disputed pasts to question the foundations of collective identities and national projects, the authors advocate for critically examining hegemonic historical narratives to challenge the mechanisms of exclusion and symbolic violence that frequently accompany them.
This comprehensive and multifaceted volume will interest scholars and students of Game Studies, Memory Studies, Digital Communications and Visual History and Culture.
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Details
- ISBN-13: 9781041127246
- ISBN-10: 1041127243
- Publisher: Routledge
- Publish Date: March 2027
- Page Count: 288
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