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{ "item_title" : "Unity in Action", "item_author" : [" Joe Hocking "], "item_description" : "Summary Manning's bestselling and highly recommended Unity book has been fully revised Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's InsideRevised for new best practices, updates, and more2D and 3D gamesCharacters that run, jump, and bump into thingsConnect your games to the internetAbout the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of ContentsPART 1 - First stepsGetting to know UnityBuilding a demo that puts you in 3D spaceAdding enemies and projectiles to the 3D gameDeveloping graphics for your gamePART 2 - Getting comfortableBuilding a Memory game using Unity's 2D functionalityCreating a basic 2D PlatformerPutting a GUI onto a gameCreating a third-person 3D game: player movement and animationAdding interactive devices and items within the gamePART 3 - Strong finishConnecting your game to the internetPlaying audio: sound effects and musicPutting the parts together into a complete gameDeploying your game to players' devices", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/1/61/729/496/1617294969_b.jpg", "price_data" : { "retail_price" : "44.99", "online_price" : "44.99", "our_price" : "44.99", "club_price" : "44.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Unity in Action|Joe Hocking

Unity in Action : Multiplatform Game Development in C#

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Overview

Summary Manning's bestselling and highly recommended Unity book has been fully revised Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside

  • Revised for new best practices, updates, and more
  • 2D and 3D games
  • Characters that run, jump, and bump into things
  • Connect your games to the internet

About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents
  1. PART 1 - First steps
  2. Getting to know Unity
  3. Building a demo that puts you in 3D space
  4. Adding enemies and projectiles to the 3D game
  5. Developing graphics for your gamePART 2 - Getting comfortable
  6. Building a Memory game using Unity's 2D functionality
  7. Creating a basic 2D Platformer
  8. Putting a GUI onto a game
  9. Creating a third-person 3D game: player movement and animation
  10. Adding interactive devices and items within the gamePART 3 - Strong finish
  11. Connecting your game to the internet
  12. Playing audio: sound effects and music
  13. Putting the parts together into a complete game
  14. Deploying your game to players' devices

This item is Non-Returnable

Details

  • ISBN-13: 9781617294969
  • ISBN-10: 1617294969
  • Publisher: Manning Publications
  • Publish Date: April 2018
  • Dimensions: 9.2 x 7.4 x 0.8 inches
  • Shipping Weight: 1.4 pounds
  • Page Count: 400

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