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{ "item_title" : "Unreal Engine 4.X By Example", "item_author" : [" Benjamin Carnall "], "item_description" : "An example-based practical guide to get you up and running with Unreal Engine 4.XKey FeaturesA unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediatelyWill feature four unique game projects that increase in complexity which will enable readers to build their game development skills using Unreal Engine 4 and the C++ programming languageWill be the most up to date book in the market on Unreal with full coverage of the new features of UE4Book DescriptionWith Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++.This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine's rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.What you will learnUse C++ with Unreal Engine to boost the development potential of any Unreal Engine projectVastly improve workflow and content creation with the visual scripting system blueprintDesign, test, and implement interesting game worlds using Unreal Engines built-in editorBuild a networked, feature-rich first person shooter that you can play with others over LANBuild design-centric game worlds that play to needs of your game ideasPaint your game worlds via the creation and modification of visual shaders called materialsGain knowledge of other game development disciplines through the use of the Animation and Material tool setsCreate feature-rich game projects with a sophisticated visual quality and feature setWho this book is for:Unreal Engine 4.X by Example was written for keen developers who wish to learn how to fully utilise Unreal Engine 4 to make awesome and engrossing game titles. Whether you are brand new to game development or a seasoned expert, you will be able to make use of the engine with C++. Experience with both C++ and other game engines is preferred before embarking on the Unreal by Example journey, but with a little external research into the basics of C++ programming, this book can take a complete game development novice to an Unreal Engine Developer", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/1/78/588/553/1785885537_b.jpg", "price_data" : { "retail_price" : "54.99", "online_price" : "54.99", "our_price" : "54.99", "club_price" : "54.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Unreal Engine 4.X By Example|Benjamin Carnall

Unreal Engine 4.X By Example : An example-based practical guide to getting you up and running with Unreal Engine 4.X

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Overview

An example-based practical guide to get you up and running with Unreal Engine 4.X


Key Features

  • A unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediately
  • Will feature four unique game projects that increase in complexity which will enable readers to build their game development skills using Unreal Engine 4 and the C++ programming language
  • Will be the most up to date book in the market on Unreal with full coverage of the new features of UE4


Book Description

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++.

This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine's rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.


What you will learn

  • Use C++ with Unreal Engine to boost the development potential of any Unreal Engine project
  • Vastly improve workflow and content creation with the visual scripting system blueprint
  • Design, test, and implement interesting game worlds using Unreal Engines built-in editor
  • Build a networked, feature-rich first person shooter that you can play with others over LAN
  • Build design-centric game worlds that play to needs of your game ideas
  • Paint your game worlds via the creation and modification of visual shaders called materials
  • Gain knowledge of other game development disciplines through the use of the Animation and Material tool sets
  • Create feature-rich game projects with a sophisticated visual quality and feature set

Who this book is for:

Unreal Engine 4.X by Example was written for keen developers who wish to learn how to fully utilise Unreal Engine 4 to make awesome and engrossing game titles. Whether you are brand new to game development or a seasoned expert, you will be able to make use of the engine with C++. Experience with both C++ and other game engines is preferred before embarking on the Unreal by Example journey, but with a little external research into the basics of C++ programming, this book can take a complete game development novice to an Unreal Engine Developer

This item is Non-Returnable

Details

  • ISBN-13: 9781785885532
  • ISBN-10: 1785885537
  • Publisher: Packt Publishing
  • Publish Date: July 2016
  • Dimensions: 9.25 x 7.5 x 1.02 inches
  • Shipping Weight: 1.9 pounds
  • Page Count: 506

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