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{ "item_title" : "Unreal Engine Game Development from Scratch", "item_author" : [" Hartmann Gersten "], "item_description" : "What if learning Unreal Engine meant actually finishing a game, not getting lost in editor menus, disconnected examples, or unfinished tutorials?Unreal Engine Game Development from Scratch takes you from a new Unreal Engine project to a complete playable game through one continuous, hands-on project. Instead of treating game development as a collection of unrelated features, this book shows you how the pieces fit together, why they belong where they do, and how to fix the problems that commonly stop beginners.You will build Relay, a focused third-person game where the player must pick up a power cell, deliver it before time runs out, earn points, handle failure, restart the match, and ultimately package the finished project as a standalone playable build.Using Unreal Engine 5.8 and Blueprints, you will learn by building real gameplay systems step by step. Each stage adds something meaningful to the project while introducing the Unreal Engine concepts needed to make it work.Along the way, you will learn how to: Create and organize a clean Unreal Engine game projectUnderstand the Unreal Editor without learning every tool at onceBuild gameplay with Blueprints and establish clear responsibilities between Unreal gameplay classesConfigure player movement, camera controls, jumping, and Enhanced InputCreate interactive pickup, carrying, collision, overlap, and delivery systemsManage timers, scores, win conditions, failure states, and restartingUse events and timers instead of turning Tick into a dumping ground for game logicBuild HUD elements, pause menus, and game-over screensDebug common Blueprint, input, collision, reference, and gameplay-state problemsTest the complete game loop before calling the project finishedPackage the project as a standalone Windows game and identify problems that may only appear outside the editorThe goal is not simply to show you where to click. It is to help you understand why a system works, where it belongs, how to test it, and what to check when it breaks.Whether you are completely new to Unreal Engine or have struggled to turn individual tutorials into a working game, this practical Unreal Engine game development guide gives you a structured path from first project to playable build.Start building instead of endlessly preparing to build. Get your copy of Unreal Engine Game Development from Scratch and create your first complete Unreal Engine game.", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/9/79/816/054/9798160547565_b.jpg", "price_data" : { "retail_price" : "28.90", "online_price" : "28.90", "our_price" : "28.90", "club_price" : "28.90", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Unreal Engine Game Development from Scratch|Hartmann Gersten

Unreal Engine Game Development from Scratch : Build Your First Complete Game Step by Step, Learn Essential Workflows, Create Interactive Features, Fix

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Overview

What if learning Unreal Engine meant actually finishing a game, not getting lost in editor menus, disconnected examples, or unfinished tutorials?
Unreal Engine Game Development from Scratch takes you from a new Unreal Engine project to a complete playable game through one continuous, hands-on project. Instead of treating game development as a collection of unrelated features, this book shows you how the pieces fit together, why they belong where they do, and how to fix the problems that commonly stop beginners.
You will build Relay, a focused third-person game where the player must pick up a power cell, deliver it before time runs out, earn points, handle failure, restart the match, and ultimately package the finished project as a standalone playable build.
Using Unreal Engine 5.8 and Blueprints, you will learn by building real gameplay systems step by step. Each stage adds something meaningful to the project while introducing the Unreal Engine concepts needed to make it work.
Along the way, you will learn how to:

  • Create and organize a clean Unreal Engine game project
  • Understand the Unreal Editor without learning every tool at once
  • Build gameplay with Blueprints and establish clear responsibilities between Unreal gameplay classes
  • Configure player movement, camera controls, jumping, and Enhanced Input
  • Create interactive pickup, carrying, collision, overlap, and delivery systems
  • Manage timers, scores, win conditions, failure states, and restarting
  • Use events and timers instead of turning Tick into a dumping ground for game logic
  • Build HUD elements, pause menus, and game-over screens
  • Debug common Blueprint, input, collision, reference, and gameplay-state problems
  • Test the complete game loop before calling the project finished
  • Package the project as a standalone Windows game and identify problems that may only appear outside the editor
The goal is not simply to show you where to click. It is to help you understand why a system works, where it belongs, how to test it, and what to check when it breaks.
Whether you are completely new to Unreal Engine or have struggled to turn individual tutorials into a working game, this practical Unreal Engine game development guide gives you a structured path from first project to playable build.
Start building instead of endlessly preparing to build. Get your copy of Unreal Engine Game Development from Scratch and create your first complete Unreal Engine game.

This item is Non-Returnable

Details

  • ISBN-13: 9798160547565
  • ISBN-10: 9798160547565
  • Publisher: Independently Published
  • Publish Date: October 2026
  • Dimensions: 10 x 7 x 0.68 inches
  • Shipping Weight: 1.24 pounds
  • Page Count: 324

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