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Using Digital Games as Assessment and Instruction Tools|Ryan L. Schaaf

Using Digital Games as Assessment and Instruction Tools

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Overview

Combine hard work and deep fun in classrooms with digital game-based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.

Details

  • ISBN-13: 9781935542537
  • ISBN-10: 1935542532
  • Publisher: Solution Tree
  • Publish Date: February 2012
  • Dimensions: 8.94 x 6.12 x 0.16 inches
  • Shipping Weight: 0.31 pounds
  • Page Count: 80

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