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{ "item_title" : "Using Games and Simulations for Teaching and Assessment", "item_author" : [" Harold F. O'Neil", "Eva L. Baker", "Ray S. Perez "], "item_description" : "Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers--from civilian to military contexts as well as multiple disciplines--to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/0/41/573/788/0415737885_b.jpg", "price_data" : { "retail_price" : "76.99", "online_price" : "76.99", "our_price" : "76.99", "club_price" : "76.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Using Games and Simulations for Teaching and Assessment|Harold F. O'Neil

Using Games and Simulations for Teaching and Assessment : Key Issues

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Overview

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers--from civilian to military contexts as well as multiple disciplines--to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.

While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

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Details

  • ISBN-13: 9780415737883
  • ISBN-10: 0415737885
  • Publisher: Routledge
  • Publish Date: April 2016
  • Dimensions: 8.9 x 6 x 0.6 inches
  • Shipping Weight: 1 pounds
  • Page Count: 312

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