Using Games and Simulations for Teaching and Assessment : Key Issues
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Overview
Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers--from civilian to military contexts as well as multiple disciplines--to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.
While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.
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Details
- ISBN-13: 9780415737883
- ISBN-10: 0415737885
- Publisher: Routledge
- Publish Date: April 2016
- Dimensions: 8.9 x 6 x 0.6 inches
- Shipping Weight: 1 pounds
- Page Count: 312
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