menu
{ "item_title" : "Video Games and Creativity", "item_author" : [" Garo Green", "James C. Kaufman "], "item_description" : "Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.", "item_img_path" : "https://covers3.booksamillion.com/covers/bam/0/12/801/462/0128014628_b.jpg", "price_data" : { "retail_price" : "74.95", "online_price" : "74.95", "our_price" : "74.95", "club_price" : "74.95", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Video Games and Creativity|Garo Green

Video Games and Creativity

local_shippingShip to Me
On Order. Usually ships in 2-4 weeks
FREE Shipping for Club Members help

Overview

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as:

  • Can video games be used to develop or enhance creativity?
  • Is there a place for video games in the classroom?
  • What types of creativity are needed to develop video games?

While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.

This item is Non-Returnable

Details

  • ISBN-13: 9780128014622
  • ISBN-10: 0128014628
  • Publisher: Academic Press
  • Publish Date: August 2015
  • Dimensions: 9 x 6.1 x 0.8 inches
  • Shipping Weight: 1.45 pounds
  • Page Count: 332

Related Categories

You May Also Like...

    1

BAM Customer Reviews