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{ "item_title" : "Video Gaming", "item_author" : [" Trudi Strain Trueit "], "item_description" : "Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.", "item_img_path" : "https://covers1.booksamillion.com/covers/bam/1/60/279/218/1602792186_b.jpg", "price_data" : { "retail_price" : "33.50", "online_price" : "33.50", "our_price" : "33.50", "club_price" : "33.50", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Video Gaming|Trudi Strain Trueit

Video Gaming

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Overview

Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

Details

  • ISBN-13: 9781602792180
  • ISBN-10: 1602792186
  • Publisher: Cherry Lake Publishing
  • Publish Date: August 2008
  • Dimensions: 9.5 x 7.6 x 0.3 inches
  • Shipping Weight: 0.6 pounds
  • Page Count: 32
  • Reading Level: Ages 9-13

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