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"item_title" : "Videogames, Identity and Digital Subjectivity",
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"item_description" : "This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. ",
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Videogames, Identity and Digital Subjectivity
Other Available Formats
Overview
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.
This item is Non-Returnable
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Details
- ISBN-13: 9780367885359
- ISBN-10: 0367885352
- Publisher: Routledge
- Publish Date: December 2019
- Dimensions: 9 x 6 x 0.8 inches
- Shipping Weight: 1.15 pounds
- Page Count: 210
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