menu
{ "item_title" : "Videogames and Postcolonialism", "item_author" : [" Souvik Mukherjee "], "item_description" : "This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience - including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.", "item_img_path" : "https://covers3.booksamillion.com/covers/bam/3/31/954/821/3319548212_b.jpg", "price_data" : { "retail_price" : "79.99", "online_price" : "79.99", "our_price" : "79.99", "club_price" : "79.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Videogames and Postcolonialism|Souvik Mukherjee

Videogames and Postcolonialism : Empire Plays Back

local_shippingShip to Me
In Stock.
FREE Shipping for Club Members help

Overview

This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience - including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.

This item is Non-Returnable

Details

  • ISBN-13: 9783319548210
  • ISBN-10: 3319548212
  • Publisher: Palgrave MacMillan
  • Publish Date: August 2017
  • Dimensions: 8.27 x 5.83 x 0.38 inches
  • Shipping Weight: 0.68 pounds
  • Page Count: 120

Related Categories

You May Also Like...

    1

BAM Customer Reviews