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{ "item_title" : "Virtual Reality in Cricket Training and Performance", "item_author" : [" Arpit Kulshreshtha", "Sourabh Chhatiye", "Karanvir "], "item_description" : "Virtual Reality in Cricket Training and Performance Virtual reality is transforming the possibilities of cricket training, skill development, and performance analysis. This monograph critically explores how immersive technologies can support batting, bowling, fielding, wicketkeeping, perceptual-cognitive training, decision-making, and psychological preparation. It also examines the emerging role of artificial intelligence, multimodal sensing, player digital twins, and performance analytics in developing personalised training environments. Moving beyond technological promises, the book evaluates the scientific evidence for VR-based assessment and its transfer to real-world cricket performance. It addresses skill acquisition, training effectiveness, programme design, measurement and validation, player safety, data privacy, ethical considerations, and implementation challenges. Conceptual frameworks, illustrative figures, comparative tables, sample training protocols, and evaluation tools provide practical guidance for researchers and practitioners. Designed for cricket coaches, sports scientists, researchers, postgraduate students, sports technology developers, and performance professionals, this book bridges immersive technology and evidence-informed sports practice. It highlights current limitations, identifies research priorities, and outlines responsible pathways for integrating virtual reality into modern cricket training and performance development.", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/9/99/935/915/9999359159_b.jpg", "price_data" : { "retail_price" : "60.00", "online_price" : "60.00", "our_price" : "60.00", "club_price" : "60.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Virtual Reality in Cricket Training and Performance|Arpit Kulshreshtha

Virtual Reality in Cricket Training and Performance : Immersive Skill Acquisition, Cognitive Training, and Performance Enhancement

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Overview

Virtual Reality in Cricket Training and Performance Virtual reality is transforming the possibilities of cricket training, skill development, and performance analysis. This monograph critically explores how immersive technologies can support batting, bowling, fielding, wicketkeeping, perceptual-cognitive training, decision-making, and psychological preparation. It also examines the emerging role of artificial intelligence, multimodal sensing, player digital twins, and performance analytics in developing personalised training environments. Moving beyond technological promises, the book evaluates the scientific evidence for VR-based assessment and its transfer to real-world cricket performance. It addresses skill acquisition, training effectiveness, programme design, measurement and validation, player safety, data privacy, ethical considerations, and implementation challenges. Conceptual frameworks, illustrative figures, comparative tables, sample training protocols, and evaluation tools provide practical guidance for researchers and practitioners. Designed for cricket coaches, sports scientists, researchers, postgraduate students, sports technology developers, and performance professionals, this book bridges immersive technology and evidence-informed sports practice. It highlights current limitations, identifies research priorities, and outlines responsible pathways for integrating virtual reality into modern cricket training and performance development.

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Details

  • ISBN-13: 9789999359153
  • ISBN-10: 9999359159
  • Publisher: Eliva Press
  • Publish Date: October 2026
  • Dimensions: 9 x 6 x 0.3 inches
  • Shipping Weight: 0.43 pounds
  • Page Count: 138

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