menu
{ "item_title" : "Virtual Use in Biology", "item_author" : [" Juliardnas Rigamont Dos Reis", "Dionne Monteiro", "Ana Cássia Ferreira "], "item_description" : "This book presents the process of creation, development, testing and results of a Virtual Reality (VR) simulator for the plasma membrane. It was developed as a didactic resource to assist the teaching-learning relationships of Cellular and Molecular Biology in higher education. The software was developed by an interdisciplinary team and in the process of building the product, a bibliographic research was performed as theoretical basis, followed by the modeling of the plasma membrane and animal cell, in the 3D modeling software Blender. As well as the integration of the modeling to the VR environment, through the Unity 3D game development engine, culminating in the programming of phospholipid movements, transport of small substances through the plasma membrane and forms of user interaction with the virtual environment. For immersion in the cellular environment in VR, the VR headset, HTC VIVEculus, consisting of motion sensors, interaction controls and immersion glasses, is used. The product test was performed by teachers and students of higher education courses in Biological Sciences and Biomedicine.", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/6/20/264/258/6202642580_b.jpg", "price_data" : { "retail_price" : "52.49", "online_price" : "52.49", "our_price" : "52.49", "club_price" : "52.49", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Virtual Use in Biology|Juliardnas Rigamont Dos Reis
local_shippingShip to Me
In Stock.
FREE Shipping for Club Members help

Overview

This book presents the process of creation, development, testing and results of a Virtual Reality (VR) simulator for the plasma membrane. It was developed as a didactic resource to assist the teaching-learning relationships of Cellular and Molecular Biology in higher education. The software was developed by an interdisciplinary team and in the process of building the product, a bibliographic research was performed as theoretical basis, followed by the modeling of the plasma membrane and animal cell, in the 3D modeling software Blender. As well as the integration of the modeling to the VR environment, through the Unity 3D game development engine, culminating in the programming of phospholipid movements, transport of small substances through the plasma membrane and forms of user interaction with the virtual environment. For immersion in the cellular environment in VR, the VR headset, HTC VIVE culus, consisting of motion sensors, interaction controls and immersion glasses, is used. The product test was performed by teachers and students of higher education courses in Biological Sciences and Biomedicine.

This item is Non-Returnable

Details

  • ISBN-13: 9786202642583
  • ISBN-10: 6202642580
  • Publisher: Our Knowledge Publishing
  • Publish Date: March 2021
  • Dimensions: 9 x 6 x 0.37 inches
  • Shipping Weight: 0.54 pounds
  • Page Count: 160

Related Categories

You May Also Like...

    1

BAM Customer Reviews