12 Weeks of Tech Projects to Build With Your Kid : A Hands-On Parent's Guide to STEM, Coding Concepts, and AI-Powered Play for Ages 2-6
Overview
Your kid already thinks like a programmer. They just don't know it yet.
When a toddler stacks blocks to see when they fall, pours water to see where it goes, or pushes every button in reach - that's experimentation. That's debugging. That's the raw material of computational thinking.
This book gives it direction.
12 weeks. 12 concepts. 60 activities. Zero coding required.
Each week introduces one foundational thinking concept - sequences, patterns, loops, conditions, debugging, abstraction - through a simple five-day rhythm:
- Monday & Tuesday: Screen-free, hands-on activities with stuff you already own. Index cards, blocks, toys, conversations.
- Wednesday: You and your kid build a simple game together using AI (ChatGPT, Claude, Gemini - any of them). You type. They direct. No coding knowledge needed from either of you.
- Thursday: Remix the game. Make it harder, sillier, or break it on purpose and fix it together.
- Friday: Your kid "teaches" the concept to a parent, sibling, or stuffed bear. Teaching is the deepest form of understanding.
This is not a coding book. Your child will not learn Python or JavaScript. They'll learn something better: how to think clearly, describe what they want, and turn ideas into things that work. The skills underneath every technology ever built - and every problem ever solved.
What you need:
- A curious kid (ages 2-6)
- Any device with access to an AI chatbot
- 15-30 minutes a day
- Zero coding experience - seriously, zero
What you'll build together:
Sorting games, pattern matchers, weather decision engines, recipe loop machines, bug-hunting adventures, and a capstone project that combines everything. Twelve playable games your kid designed.
Written by a mom who's done it. The author's son started building browser games at two and a half. He couldn't read. He couldn't type. But he could describe what he wanted - "Make a red car game Make it jump " - and watch it appear. By three, he had a portfolio. This book is the system that made it happen.
Includes three appendixes: a parent's guide to prompting AI, a vocabulary reference for every concept, and a troubleshooting guide for when things go sideways (they will - and that's a feature, not a bug).
Ages 2-6. Activity modifications included for younger and older kids throughout.
This item is Non-Returnable
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Details
- ISBN-13: 9798253110522
- ISBN-10: 9798253110522
- Publisher: Independently Published
- Publish Date: March 2026
- Dimensions: 9.61 x 6.69 x 0.33 inches
- Shipping Weight: 0.57 pounds
- Page Count: 156
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