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{ "item_title" : "The Work of Play", "item_author" : [" Michele Knobel", "Colin Lankshear", "Michael Adrian Peters "], "item_description" : "Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more useful to a changing economy; and present information in ways more appealing to students. The notion of serious games dates back as early as the 1950s, but so far has failed to make a significant lasting impact on what goes on in education. The Work of Play is an attempt to describe such learning on the micro-level, capturing the moment-by-moment interactions between players and showing how meanings are shaped over time. It builds on anthropological methods, including ethnography and conversation analysis, to re-construct how situated learning occurs and how players' perception of the game evolves as their experiences with the game change. This is a valuable book for researchers and for classroom use at the upper-division undergraduate and graduate levels.", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/1/43/310/906/1433109069_b.jpg", "price_data" : { "retail_price" : "179.70", "online_price" : "179.70", "our_price" : "179.70", "club_price" : "179.70", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
The Work of Play|Michele Knobel

The Work of Play : Meaning-Making in Videogames

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Overview

Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more useful to a changing economy; and present information in ways more appealing to students. The notion of serious games dates back as early as the 1950s, but so far has failed to make a significant lasting impact on what goes on in education. The Work of Play is an attempt to describe such learning on the micro-level, capturing the moment-by-moment interactions between players and showing how meanings are shaped over time. It builds on anthropological methods, including ethnography and conversation analysis, to re-construct how situated learning occurs and how players' perception of the game evolves as their experiences with the game change. This is a valuable book for researchers and for classroom use at the upper-division undergraduate and graduate levels.

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Details

  • ISBN-13: 9781433109065
  • ISBN-10: 1433109069
  • Publisher: Peter Lang Inc., International Academic Publi
  • Publish Date: June 2011
  • Page Count: 222

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