menu
{ "item_title" : "World War 2.1", "item_author" : [" Mark E. McCann "], "item_description" : "What happens when a gamer's obsession collides with a long-forgotten Nazi relic? Brace yourself for a mind-bending journey where the past and present collide in a battle for the fate of the world. 18-year-old Scott Breckinridge just wants to be left alone to play combat games on his computer and rack up kills. His plans are drastically altered when his great-grandfather Walter has to move in due to failing health. Appalled by Scott's gruesome video games, Walter voices his extreme displeasure: WAR ISN'T A GAME... He should know... he witnessed the horrors of battle firsthand as a young paratrooper during World War II. Scott only dismisses the bothersome old man, until he finds a long-forgotten Nazi relic hidden away in a box of his war memorabilia. Tinkering with it, Scott is horrified to find himself suddenly transported to 1944 France-right at the beginning of D-Day! There he learns the true nature of war by not only having to fight to survive, but by having to try and help win the war after accidentally giving the Germans the keys to victory. History takes a detour in this gripping tale of time-travel, war, and the consequences of a gamer's unintended influence on the past. Get your copy today and get ready to redefine the boundaries of history and imagination!", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/9/79/868/024/9798680248539_b.jpg", "price_data" : { "retail_price" : "12.95", "online_price" : "12.95", "our_price" : "12.95", "club_price" : "12.95", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
World War 2.1|Mark E. McCann

World War 2.1

local_shippingShip to Me
In Stock.
FREE Shipping for Club Members help

Overview

What happens when a gamer's obsession collides with a long-forgotten Nazi relic? Brace yourself for a mind-bending journey where the past and present collide in a battle for the fate of the world. 18-year-old Scott Breckinridge just wants to be left alone to play combat games on his computer and rack up kills. His plans are drastically altered when his great-grandfather Walter has to move in due to failing health. Appalled by Scott's gruesome video games, Walter voices his extreme displeasure: "WAR ISN'T A GAME..." He should know... he witnessed the horrors of battle firsthand as a young paratrooper during World War II. Scott only dismisses the bothersome old man, until he finds a long-forgotten Nazi relic hidden away in a box of his war memorabilia. Tinkering with it, Scott is horrified to find himself suddenly transported to 1944 France-right at the beginning of D-Day! There he learns the true nature of war by not only having to fight to survive, but by having to try and help win the war after accidentally giving the Germans the keys to victory. History takes a detour in this gripping tale of time-travel, war, and the consequences of a gamer's unintended influence on the past. Get your copy today and get ready to redefine the boundaries of history and imagination!

This item is Non-Returnable

Details

  • ISBN-13: 9798680248539
  • ISBN-10: 9798680248539
  • Publisher: Independently Published
  • Publish Date: August 2020
  • Dimensions: 9 x 6 x 0.74 inches
  • Shipping Weight: 1.07 pounds
  • Page Count: 332

Related Categories

You May Also Like...

    1

BAM Customer Reviews