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{ "item_title" : "Complete Game Development with Godot 4 and GDScript", "item_author" : [" Theo Marwick "], "item_description" : "Want to create your own games but feel overwhelmed by programming, game engines, or technical jargon? Complete Game Development with Godot 4 and GDScript gives you a practical, beginner-friendly path from your first Godot project to complete 2D and 3D games-without assuming previous Godot or GDScript experience.Instead of teaching isolated features, this book shows you how real games come together. You will learn step by step by building playable projects, adding one working system at a time, and understanding why each part matters. Mistakes, bugs, and failed experiments are treated as a normal part of development, while every completed mechanic becomes a small win that builds your confidence.From arcade games and platformers to reusable combat systems and a polished 3D action capstone, you will gain practical skills you can apply to your own indie game projects.Key FeaturesBeginner-friendly introduction to modern Godot 4 and GDScriptComplete hands-on 2D and 3D game projectsReusable scenes, components, signals, and custom ResourcesPlayer movement, physics, collision, animation, audio, UI, and game statesEnemy AI, navigation, weapons, pickups, combat, and progression systemsSave data, settings, input remapping, accessibility, and persistent progressDebugging, profiling, optimization, testing, and multi-platform exportPractical exercises that encourage experimentation and independent problem-solvingWhat You Will LearnNavigate Godot 4 and write practical GDScriptBuild complete arcade, platformer, action, and 3D gamesCreate reusable gameplay systems instead of duplicating codeWork with CharacterBody2D, CharacterBody3D, Area2D, Area3D, signals, Resources, and scenesImplement combat, enemy behavior, navigation, checkpoints, objectives, and game progressionBuild responsive interfaces and persistent settingsAdd particles, materials, shaders, lighting, animation, and player feedbackDebug and profile games, improve performance, and prepare release buildsExport projects for Windows, macOS, Linux, Web, and AndroidWho This Book Is ForThis book is ideal for complete beginners, self-learners, students, aspiring indie game developers, and programmers who want a structured introduction to Godot 4 and GDScript. No previous Godot experience is required, and advanced programming knowledge is not necessary.Table of ContentsModern Godot 4 and GDScript FoundationsBuilding a Complete 2D Arcade GameBuilding a Complete 2D PlatformerBuilding a Reusable 2D Action GameAdding Production Systems to the 2D Action GameBuilding Your First Complete 3D GameBuilding a Reusable 3D Action CapstoneCompleting and Polishing the 3D CapstoneDebugging, Testing, Profiling, and Optimizing Godot GamesExporting and Preparing Games for DistributionYou do not need to know everything before you begin. Start with one scene, one script, and one working mechanic. With each chapter, you will build practical game development skills, solve real problems, and move closer to creating complete games of your own.Open Godot, start your first project, and begin building with confidence today.", "item_img_path" : "https://covers3.booksamillion.com/covers/bam/9/79/819/338/9798193389798_b.jpg", "price_data" : { "retail_price" : "35.99", "online_price" : "35.99", "our_price" : "35.99", "club_price" : "35.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Complete Game Development with Godot 4 and GDScript|Theo Marwick

Complete Game Development with Godot 4 and GDScript : Build Complete 2D and 3D Games with Reusable Systems and Modern Godot Workflows

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Overview

Want to create your own games but feel overwhelmed by programming, game engines, or technical jargon? Complete Game Development with Godot 4 and GDScript gives you a practical, beginner-friendly path from your first Godot project to complete 2D and 3D games-without assuming previous Godot or GDScript experience.

Instead of teaching isolated features, this book shows you how real games come together. You will learn step by step by building playable projects, adding one working system at a time, and understanding why each part matters. Mistakes, bugs, and failed experiments are treated as a normal part of development, while every completed mechanic becomes a small win that builds your confidence.

From arcade games and platformers to reusable combat systems and a polished 3D action capstone, you will gain practical skills you can apply to your own indie game projects.

Key Features
  • Beginner-friendly introduction to modern Godot 4 and GDScript

  • Complete hands-on 2D and 3D game projects

  • Reusable scenes, components, signals, and custom Resources

  • Player movement, physics, collision, animation, audio, UI, and game states

  • Enemy AI, navigation, weapons, pickups, combat, and progression systems

  • Save data, settings, input remapping, accessibility, and persistent progress

  • Debugging, profiling, optimization, testing, and multi-platform export

  • Practical exercises that encourage experimentation and independent problem-solving

What You Will Learn
  • Navigate Godot 4 and write practical GDScript

  • Build complete arcade, platformer, action, and 3D games

  • Create reusable gameplay systems instead of duplicating code

  • Work with CharacterBody2D, CharacterBody3D, Area2D, Area3D, signals, Resources, and scenes

  • Implement combat, enemy behavior, navigation, checkpoints, objectives, and game progression

  • Build responsive interfaces and persistent settings

  • Add particles, materials, shaders, lighting, animation, and player feedback

  • Debug and profile games, improve performance, and prepare release builds

  • Export projects for Windows, macOS, Linux, Web, and Android

Who This Book Is For

This book is ideal for complete beginners, self-learners, students, aspiring indie game developers, and programmers who want a structured introduction to Godot 4 and GDScript. No previous Godot experience is required, and advanced programming knowledge is not necessary.

Table of Contents
  1. Modern Godot 4 and GDScript Foundations

  2. Building a Complete 2D Arcade Game

  3. Building a Complete 2D Platformer

  4. Building a Reusable 2D Action Game

  5. Adding Production Systems to the 2D Action Game

  6. Building Your First Complete 3D Game

  7. Building a Reusable 3D Action Capstone

  8. Completing and Polishing the 3D Capstone

  9. Debugging, Testing, Profiling, and Optimizing Godot Games

  10. Exporting and Preparing Games for Distribution

You do not need to know everything before you begin. Start with one scene, one script, and one working mechanic. With each chapter, you will build practical game development skills, solve real problems, and move closer to creating complete games of your own.

Open Godot, start your first project, and begin building with confidence today.

This item is Non-Returnable

Details

  • ISBN-13: 9798193389798
  • ISBN-10: 9798193389798
  • Publisher: Independently Published
  • Publish Date: August 2026
  • Dimensions: 10 x 7 x 0.49 inches
  • Shipping Weight: 0.91 pounds
  • Page Count: 234

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