{
"item_title" : "Developing Creative Content for Games",
"item_author" : [" Greg Johnson "],
"item_description" : "This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation--elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk-reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.",
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Overview
This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation--elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk-reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.
This item is Non-Returnable
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Details
- ISBN-13: 9781498777667
- ISBN-10: 149877766X
- Publisher: A K PETERS
- Publish Date: January 2019
- Dimensions: 10 x 7 x 0.66 inches
- Shipping Weight: 1.21 pounds
- Page Count: 296
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