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{ "item_title" : "Fistful of Levels - Book 5", "item_author" : [" Craig Zerf "], "item_description" : "Drew is still Level 1. Permanently.That's fine. He doesn't need numbers to win-just a bench, a breath, and a room that remembers its manners.After turning a public hearing into a masterclass in calm, Drew opens the cheapest training yard in the city: pallets, chalk lines, free tea, and hard rules posted where knees can read them. Paywall's thugs rebrand their protection racket as Priority Lanes. A royal inspector tries to sell a license to walk. The streets answer with receipts: Cup Rail moons, NO PASSES, INSIDE VOICES, and a guild that teaches holds instead of heroics.When a rigged tournament comes calling, Drew reframes it as drills-Clinch → Knee Tap → Sit, Stage Door II, and the crowd-control upgrade Barrier Bash-Crowd V2 (night)-proving again that quiet competence beats shiny violence. But the real test waits at the road edge, where tolls hide under new names and the wind loves a spectacle. Drew's objective is simple: export the rules to the bridge... and keep the clap out of it.What you'll getA stats-lite LitRPG with HUD snapshots (no power creep-ever)Street-level progression through skills, drills, and posted doctrineA training-yard guild that fights rackets with receipts, not ribbonsSet-pieces that favor craft over brawl: bench turns, door clicks, hush conesFound-family vibes, sardonic humor, and zero patience for bulliesIf you like competence porn, civic magic, and heroes who fix the room before throwing a punch, this one's for you.", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/9/79/827/311/9798273110779_b.jpg", "price_data" : { "retail_price" : "16.99", "online_price" : "16.99", "our_price" : "16.99", "club_price" : "16.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Fistful of Levels - Book 5|Craig Zerf

Fistful of Levels - Book 5 : Guild of Bare Knuckles: A Humorous LitRPG Adventure - Dungeon Crawl, Simple Stats, Fast Fights

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Overview

Drew is still Level 1. Permanently.
That's fine. He doesn't need numbers to win-just a bench, a breath, and a room that remembers its manners.

After turning a "public hearing" into a masterclass in calm, Drew opens the cheapest training yard in the city: pallets, chalk lines, free tea, and hard rules posted where knees can read them. Paywall's thugs rebrand their protection racket as "Priority Lanes." A royal inspector tries to sell a license to walk. The streets answer with receipts: Cup Rail moons, NO PASSES, INSIDE VOICES, and a guild that teaches holds instead of heroics.

When a rigged tournament comes calling, Drew reframes it as drills-Clinch → Knee Tap → Sit, Stage Door II, and the crowd-control upgrade Barrier Bash-Crowd V2 (night)-proving again that quiet competence beats shiny violence. But the real test waits at the road edge, where tolls hide under new names and the wind loves a spectacle. Drew's objective is simple: export the rules to the bridge... and keep the clap out of it.

What you'll get

  • A stats-lite LitRPG with HUD snapshots (no power creep-ever)

  • Street-level "progression" through skills, drills, and posted doctrine

  • A training-yard guild that fights rackets with receipts, not ribbons

  • Set-pieces that favor craft over brawl: bench turns, door clicks, hush cones

  • Found-family vibes, sardonic humor, and zero patience for bullies

If you like competence porn, civic magic, and heroes who fix the room before throwing a punch, this one's for you.

This item is Non-Returnable

Details

  • ISBN-13: 9798273110779
  • ISBN-10: 9798273110779
  • Publisher: Independently Published
  • Publish Date: November 2025
  • Dimensions: 8 x 5 x 0.78 inches
  • Shipping Weight: 0.76 pounds
  • Page Count: 350

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