{
"item_title" : "Game Audio Programming 4",
"item_author" : [" Guy Somberg "],
"item_description" : "This volume contains 17 chapters from some of the top game audio programmers in the industry, and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers to high-level topics such as object management, music systems, and audio tools.",
"item_img_path" : "https://covers4.booksamillion.com/covers/bam/1/03/236/107/1032361077_b.jpg",
"price_data" : {
"retail_price" : "63.99", "online_price" : "63.99", "our_price" : "63.99", "club_price" : "63.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : ""
}
}
Overview
This volume contains 17 chapters from some of the top game audio programmers in the industry, and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers to high-level topics such as object management, music systems, and audio tools.
This item is Non-Returnable
Customers Also Bought
Details
- ISBN-13: 9781032361079
- ISBN-10: 1032361077
- Publisher: CRC Press
- Publish Date: December 2023
- Dimensions: 9.21 x 6.14 x 0.74 inches
- Shipping Weight: 1.1 pounds
- Page Count: 338
Related Categories
