menu
{ "item_title" : "The Indie Developer's Guide to Unity 6", "item_author" : [" Anthony Lebedev "], "item_description" : "This book tackles one of the biggest challenges in game development. Which is turning a promising prototype into a polished, optimized, and published game.Many Unity developers can build individual features. Far fewer can take a game from concept to release without running into scope creep, technical debt, performance bottlenecks, and production challenges. This book teaches the systems, workflows, and development practices needed to build games that are designed to ship.Inside This Book, You'll Learn How To:- Define a clear game vision, control scope, and avoid feature creep before development begins- Build complete gameplay systems using modern Unity 6 workflows and C#- Create player controllers, combat mechanics, AI behaviors, cameras, UI systems, and progression systems- Use ScriptableObjects, events, and reusable architectures to reduce technical debt- Implement professional version-control workflows using Git, GitHub, and Git LFS- Design levels, game loops, and player progression that support long-term engagement- Add audio, visual feedback, game feel, and polish that improve the player experience- Profile and optimize CPU, GPU, memory, and mobile performance bottlenecks- Structure projects so they remain maintainable as content and features expand- Build and deploy games for PC, mobile, web, and major distribution platforms- Configure automated builds, publishing pipelines, and release workflows- Launch games on platforms such as Steam and itch.io with confidenceAfter Reading This BookYou'll understand far more than how to use Unity's tools.You'll know how to plan projects realistically, build scalable gameplay systems, optimize performance, manage development efficiently, and take games from concept to release using professional production workflows.Whether you're creating your first commercial title, building a portfolio project, or establishing an indie studio pipeline, the skills in this book will help you move beyond prototypes and develop games that are built to ship.", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/9/79/818/216/9798182163897_b.jpg", "price_data" : { "retail_price" : "37.65", "online_price" : "37.65", "our_price" : "37.65", "club_price" : "37.65", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
The Indie Developer's Guide to Unity 6|Anthony Lebedev

The Indie Developer's Guide to Unity 6 : Build and Ship Games on a Budget

local_shippingShip to Me
In Stock.
FREE Shipping for Club Members help

Overview

This book tackles one of the biggest challenges in game development. Which is turning a promising prototype into a polished, optimized, and published game.

Many Unity developers can build individual features. Far fewer can take a game from concept to release without running into scope creep, technical debt, performance bottlenecks, and production challenges. This book teaches the systems, workflows, and development practices needed to build games that are designed to ship.

Inside This Book, You'll Learn How To:

- Define a clear game vision, control scope, and avoid feature creep before development begins

- Build complete gameplay systems using modern Unity 6 workflows and C#

- Create player controllers, combat mechanics, AI behaviors, cameras, UI systems, and progression systems

- Use ScriptableObjects, events, and reusable architectures to reduce technical debt

- Implement professional version-control workflows using Git, GitHub, and Git LFS

- Design levels, game loops, and player progression that support long-term engagement

- Add audio, visual feedback, game feel, and polish that improve the player experience

- Profile and optimize CPU, GPU, memory, and mobile performance bottlenecks

- Structure projects so they remain maintainable as content and features expand

- Build and deploy games for PC, mobile, web, and major distribution platforms

- Configure automated builds, publishing pipelines, and release workflows

- Launch games on platforms such as Steam and itch.io with confidence

After Reading This Book

You'll understand far more than how to use Unity's tools.

You'll know how to plan projects realistically, build scalable gameplay systems, optimize performance, manage development efficiently, and take games from concept to release using professional production workflows.

Whether you're creating your first commercial title, building a portfolio project, or establishing an indie studio pipeline, the skills in this book will help you move beyond prototypes and develop games that are built to ship.

This item is Non-Returnable

Details

  • ISBN-13: 9798182163897
  • ISBN-10: 9798182163897
  • Publisher: Independently Published
  • Publish Date: June 2026
  • Dimensions: 9.25 x 7.5 x 0.57 inches
  • Shipping Weight: 1.03 pounds
  • Page Count: 270

Related Categories

You May Also Like...

    1

BAM Customer Reviews