menu
{ "item_title" : "Introduction to Game Programming using Processing", "item_author" : [" Daniel Cermak-Sassenrath "], "item_description" : "This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratch and without any prior programming knowledge. ", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/1/03/238/622/1032386223_b.jpg", "price_data" : { "retail_price" : "180.00", "online_price" : "180.00", "our_price" : "180.00", "club_price" : "180.00", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Introduction to Game Programming using Processing|Daniel Cermak-Sassenrath

Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else

local_shippingShip to Me
In Stock.
FREE Shipping for Club Members help

Overview

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratch and without any prior programming knowledge.

This item is Non-Returnable

Details

  • ISBN-13: 9781032386225
  • ISBN-10: 1032386223
  • Publisher: CRC Press
  • Publish Date: June 2024
  • Dimensions: 10 x 7 x 0.81 inches
  • Shipping Weight: 1.81 pounds
  • Page Count: 326

Related Categories

You May Also Like...

    1

BAM Customer Reviews