{
"item_title" : "Making Games for the Atari 2600",
"item_author" : [" Steven Hugg "],
"item_description" : "The Atari 2600 was released in 1977, and now there's finally a book about how to write games for itYou'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take advantage of our Web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends ",
"item_img_path" : "https://covers4.booksamillion.com/covers/bam/1/54/102/130/1541021304_b.jpg",
"price_data" : {
"retail_price" : "29.99", "online_price" : "29.99", "our_price" : "29.99", "club_price" : "29.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : ""
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}
Overview
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take advantage of our Web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends
This item is Non-Returnable
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Details
- ISBN-13: 9781541021303
- ISBN-10: 1541021304
- Publisher: Createspace Independent Publishing Platform
- Publish Date: December 2016
- Dimensions: 9 x 6 x 0.55 inches
- Shipping Weight: 0.79 pounds
- Page Count: 264
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