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{ "item_title" : "Making 8-bit Arcade Games in C", "item_author" : [" Steven Hugg "], "item_description" : "With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C programming language to write code for the Z80 CPU.The following arcade platforms are covered: * Midway 8080 (Space Invaders)* VIC Dual (Carnival)* Galaxian/Scramble (Namco)* Atari Color Vector* Williams (Defender, Robotron)We'll describe how to create video and sound for each platform. Use the online 8bitworkshop IDE to compile your C programs and play them right in the browser!", "item_img_path" : "https://covers2.booksamillion.com/covers/bam/1/54/548/475/1545484759_b.jpg", "price_data" : { "retail_price" : "24.99", "online_price" : "24.99", "our_price" : "24.99", "club_price" : "24.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Making 8-bit Arcade Games in C|Steven Hugg

Making 8-bit Arcade Games in C

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Overview

With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C programming language to write code for the Z80 CPU.The following arcade platforms are covered: * Midway 8080 (Space Invaders)* VIC Dual (Carnival)* Galaxian/Scramble (Namco)* Atari Color Vector* Williams (Defender, Robotron)We'll describe how to create video and sound for each platform. Use the online 8bitworkshop IDE to compile your C programs and play them right in the browser!

This item is Non-Returnable

Details

  • ISBN-13: 9781545484753
  • ISBN-10: 1545484759
  • Publisher: Createspace Independent Publishing Platform
  • Publish Date: April 2017
  • Dimensions: 9 x 6 x 0.51 inches
  • Shipping Weight: 0.72 pounds
  • Page Count: 242

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