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{ "item_title" : "Playful Chronicles", "item_author" : [" 孙静 "], "item_description" : "Nearly 300 games, spanning over 50 years, meticulously interpreted by game scholars over a decade. 近300款游戏,横跨50余年,游戏学者历时10年悉心解读 Video games are more than just a medium for entertainment; they serve as a gateway to understanding the world through knowledge. Over a span of ten years, the author of this book has conducted in-depth analyses of video games. Building on the game design philosophy of Chris Crawford and the game criticism theory of Clara Fern ndez-Vara, the author proposes a paradigm for game criticism. This approach examines globally popular video games from the 1960s to the 2020s through lenses such as consumption, gender, transmediality, and regional culture. By adopting a perspective of critical reflection, the book aims to cut through the digital complexity and offer readers a path to comprehend the cultural significance of games and enhance their gaming literacy. Ultimately, it seeks to use video games as a medium for understanding our diverse and complex world. 电子游戏不仅仅是供人娱乐的媒介,更是通向理解世界的知识之门。 本书作者历时10年,深度解读电子游戏,并以克劳福德(Chris Crawford)的游戏设计理念和费尔南德兹-瓦拉(Clara Fern ndez-Vara)的游戏批评理论为基础,提出了一种游戏批评范式,从消费、性别、跨媒介、区域文化等维度触及1960-2020年代全球热门电子游戏,试图借由批判性反思的视角,透过数字的纷繁,为读者提供理解游戏文化内涵、提升游戏素养的路径,进而以电子游戏为媒,理解这个多元复杂的世界。", "item_img_path" : "https://covers3.booksamillion.com/covers/bam/7/80/768/453/7807684534_b.jpg", "price_data" : { "retail_price" : "37.99", "online_price" : "37.99", "our_price" : "37.99", "club_price" : "37.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Playful Chronicles|孙静

Playful Chronicles : Viewing the World Through Video Games/嬉游志:透过电子游戏看

by 孙静
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Overview

Nearly 300 games, spanning over 50 years, meticulously interpreted by game scholars over a decade. 近300款游戏,横跨50余年,游戏学者历时10年悉心解读 Video games are more than just a medium for entertainment; they serve as a gateway to understanding the world through knowledge. Over a span of ten years, the author of this book has conducted in-depth analyses of video games. Building on the game design philosophy of Chris Crawford and the game criticism theory of Clara Fern ndez-Vara, the author proposes a paradigm for game criticism. This approach examines globally popular video games from the 1960s to the 2020s through lenses such as consumption, gender, transmediality, and regional culture. By adopting a perspective of critical reflection, the book aims to cut through the digital complexity and offer readers a path to comprehend the cultural significance of games and enhance their gaming literacy. Ultimately, it seeks to use video games as a medium for understanding our diverse and complex world. 电子游戏不仅仅是供人娱乐的媒介,更是通向理解世界的知识之门。 本书作者历时10年,深度解读电子游戏,并以克劳福德(Chris Crawford)的游戏设计理念和费尔南德兹-瓦拉(Clara Fern ndez-Vara)的游戏批评理论为基础,提出了一种游戏批评范式,从消费、性别、跨媒介、区域文化等维度触及1960-2020年代全球热门电子游戏,试图借由批判性反思的视角,透过数字的纷繁,为读者提供理解游戏文化内涵、提升游戏素养的路径,进而以电子游戏为媒,理解这个多元复杂的世界。

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Details

  • ISBN-13: 9787807684534
  • ISBN-10: 7807684534
  • Publisher: China National Publications Import & Export C
  • Publish Date: April 2024
  • Dimensions: 8 x 5.25 x 1.08 inches
  • Shipping Weight: 1.22 pounds
  • Page Count: 396

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