menu
{ "item_title" : "Unity Networking Fundamentals", "item_author" : [" Sloan Kelly", "Khagendra Kumar "], "item_description" : "Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.What You Will LearnKnow the difference between TCP and UDP, and the pros and cons ofthese protocolsCreate client-server multiplayer games in Unity using C#Receive and process data from a remote server using RESTful APIsUnderstand latency and how to mitigate its impactWho This Book Is ForReaders familiar with Unity and C# development who want to create multiplayer games", "item_img_path" : "https://covers4.booksamillion.com/covers/bam/1/48/427/357/1484273575_b.jpg", "price_data" : { "retail_price" : "64.99", "online_price" : "64.99", "our_price" : "64.99", "club_price" : "64.99", "savings_pct" : "0", "savings_amt" : "0.00", "club_savings_pct" : "0", "club_savings_amt" : "0.00", "discount_pct" : "10", "store_price" : "" } }
Unity Networking Fundamentals|Sloan Kelly

Unity Networking Fundamentals : Creating Multiplayer Games with Unity

local_shippingShip to Me
In Stock.
FREE Shipping for Club Members help

Overview

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.


What You Will Learn

  • Know the difference between TCP and UDP, and the pros and cons ofthese protocols
  • Create client-server multiplayer games in Unity using C#
  • Receive and process data from a remote server using RESTful APIs
  • Understand latency and how to mitigate its impact


Who This Book Is For

Readers familiar with Unity and C# development who want to create multiplayer games

Details

  • ISBN-13: 9781484273579
  • ISBN-10: 1484273575
  • Publisher: Apress
  • Publish Date: November 2021
  • Dimensions: 9.21 x 6.14 x 0.6 inches
  • Shipping Weight: 0.88 pounds
  • Page Count: 266

Related Categories

You May Also Like...

    1

BAM Customer Reviews