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3ds Max Basics for Modeling Video Game Assets|William Culbertson

3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

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Overview

A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.

This item is Non-Returnable

Details

  • ISBN-13: 9780367707804
  • ISBN-10: 0367707802
  • Publisher: CRC Press
  • Publish Date: March 2021
  • Dimensions: 9.69 x 7.44 x 0.97 inches
  • Shipping Weight: 1.89 pounds
  • Page Count: 482

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