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3ds Max Basics for Modeling Video Game Assets|William Culbertson

3ds Max Basics for Modeling Video Game Assets : Two Volume Set

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Overview

3ds Max Basics for Modeling Video Game Assets is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by instructor and industry artist Bill Culbertson, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.

This item is Non-Returnable

Details

  • ISBN-13: 9781041393733
  • ISBN-10: 1041393733
  • Publisher: CRC Press
  • Publish Date: November 2026

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